Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
Adventures in Middle-earth Player’s Guide gives players the Middle-earth setting-specific rules and guidance to create characters and adventures in the world of The Hobbit and The Lord of the Rings using the OGL ruleset.
Character creation features Cultures and Classes designed for Middle-earth to help players get deep into the setting from the very start of their adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
The quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, to be followed by the Adventures in Middle-earth Loremaster’s Guide. Players can start playing right away with this Player’s Guide, and the 5th Edition Dungeons and Dragons rules from Wizards of the Coast.
- 11 playable Middle-earth Cultures
- 6 New and unique Classes
- 13 New Backgrounds custom-made for Middle-earth
- Middle-earth appropriate arms and armour
- Unique Journey rules
- New rules for Corruption
- New Audience rules
- Rules for The Fellowship Phase
- Beautiful Middle-earth maps
- Cover by John Howe