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Osprey - Wargames Series

Osprey - Wargames Series
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Osprey - Wargames Series
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A World Transformed: WWI on the Doggerland Front (HC)
A World Transformed: WWI on the Doggerland Front (HC)
$39.95 CAD
The Great War meets the horrors of forgotten folklore in this occult skirmish wargame. 1916: A World Transformed. As the Great War raged, the Moon fell from its orbit. Seas shifted, uncovering new lands and revealing what tide and time had concealed. Long known as a potent occult power, the Moon's descent also heralded the terrifying resurgence of magic. Long-forgotten gods and spirits began to stir in hidden groves and caverns and old traditions found new strength. Soon, stone circles echoed once more with the chanting of ancient rituals and menhirs were again bedecked with wildflowers and presented with offerings of honey and blood. 1918: A War Transformed. Rival nations battle on new fronts, seeking dominance with weapons of spell, song, and sacrifice. Thrust to the surface, Doggerland, the ancient bridge between Britain and Europe, becomes a crucial battleground in the conflict. In this alien landscape, raiding parties pick through the ribs of wrecks and the ruins of lost villages, war machines festooned with totems and fetishes roll over the brittle bones of long-dead giants, and cavalry charge across plains made verdant by the vegetation returning to this new land with unnatural speed. A War Transformed is a skirmish wargame set in a world where World War I was utterly changed by forces far beyond human comprehension. Players command small forces of infantry, cavalry, artillery, and other... stranger... troops on the Doggerland Front. Fast-paced gameplay and a tense initiative bidding system are combined with authentic folk traditions and occult philosophies of the era – it is a game of rifle and relic, of bayonet and belief, of machine gun and magic.
Osprey Games
SKU: #9781472856258
Osprey Wargames - 04 - Ronin: Skirmish Wargames in the Age of the Samurai (SC)
Osprey Wargames - 04 - Ronin: Skirmish Wargames in the Age of the Samurai (SC)
$23.95 CAD
Ronin is a set of skirmish wargame rules set in late 16th century feudal Japan. Players build small warbands of models and battle each other as well as non-player factions in duels and skirmishes. Ronin is historically accurate, but also pays tribute to the films of Akira Kurosawa such as Seven Samurai and Yojimbo. Despite the enduring popularity of this period, there are very few widely available historical samurai skirmish wargames rules sets. Figures for the period are increasingly available, particularly from Perry Miniatures (very high quality 28mm metal), Wargames Factory (plastic 28mm box sets) and Zvezda (1/72 plastic). Ronin seeks to fill this void with an enjoyable system that is easy and cheap to take up. Gameplay is based upon a d6 system that forces players to make tactical decisions about attack and defence, simulating the cut and thrust of hand-to-hand combat. There are numerous player factions, from Samurai and Ashigaru, the professional soldiers of the period, to Buddhist warrior monks, martial arts schools, and bandits. There are also swords for hire such as Ronin and ninja that players can hire to augment their warband. Players design their warband using a points system, and assign each model weapons, armour and martial skills. Weapons include the yari (pike/spear), naginata (pole arm), yumi (bow), arquebus and of course the katana and its variants. Specialist skills allow a model to undertake various special actions (for example, arrow-cutter provides additional defence against bow fire) or increases the proficiency of the model with a specific weapon. As well as straight warband-on-warband battles, there are specific scenarios, some of them linked to provide a loose narrative. Gameplay is based upon a d6 system that forces players to make tactical decisions about attack and defence, simulating the cut and thrust of hand-to-hand combat. One scenario features the warband defending a notable person from attack by ninjas, another the defence of a village against bandits. There are also campa
Osprey Games
SKU: #9781780968469
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Osprey Wargames - 07 - On the Seven Seas: Wargame Rules for the Age of Piracy and Adventure c.1500-1730 (SC)
Osprey Wargames - 07 - On the Seven Seas: Wargame Rules for the Age of Piracy and Adventure c.1500-1730 (SC)
$23.95 CAD
On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. From Drake and his sea-rovers to Blackbeard, the Barbary Corsairs and the Wo-k'ou of the Far East, pirates have haunted seas across the globe, preying on port and vessel alike. Now you too can recreate the exploits of pirate captains or the naval commanders that hunted them. Whether you want skirmishes between crews on uncharted islands and in the alleyways of Caribbean ports or ship-to-ship duels that culminate in bloodthirsty boarding actions, the rules offer a quick-to-learn basic game. These small forces of buccaneers, commanded by captains and kept in line by trusted lieutenants, can also be scaled up with ease for larger engagements. Gameplay centers on two driving motivations that epitomize the pirate life – Fear and Greed. Cunning captains will have to balance these two elements, instilling fear in their opponents with bloodthirsty reputations, while keeping their own crews in line with the promise of loot and wealth. Table of Contents Introduction/ The Battle Rules/ Characters/ Naval Encounters/ Campaigns and Adventures/ Army Lists/ Quick Reference Sheet
Osprey Games
SKU: #9781472801401
Osprey Wargames - 08 - Lion Rampant: Medieval Wargaming Rules (SC)
Osprey Wargames - 08 - Lion Rampant: Medieval Wargaming Rules (SC)
$23.95 CAD
Lion Rampant is a set of rules designed for fighting historical or Hollywood battles in the medieval period from the Norman Conquest to the Hundred Years' War. This period is well suited to large skirmish gaming as played with Lion Rampant as it was a time of anarchy, feuds, robbery, and raiding. Become Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, Llewellyn the Last, or other legends and leaders from the colorful, dangerous medieval period. Lion Rampant is ideal for players who wish to collect medieval miniatures without wanting to muster huge forces or spend time learning complex rules. Gameplay is very simple, and requires the player to use units in the correct tactical way: knights are great at charging down enemies but less useful for guarding convoys, while spearmen are jacks of all trades and masters of none, and bowmen are to be feared at distance but easily cut down if you can get close enough. An army usually consists of 6-8 units comprised of 6-12 individually based figures (making it ideal for 15mm or 28mm games), and is led by a Leader, who may have some unique character traits that affect game play and provide some opportunity for role playing. The action, however, focuses very much on the small units involved in the battle rather than individual characters: each unit moves and fights independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a mounted knight. Some army lists are provided, and guidance given for players seeking to create their own forces, but this game is not army list-heavy. The rules include a good number of scenarios, which are important to this style of gaming. Table of Contents Overview/ Understanding the basics/ Playing the game/ Army lists/ Strategies and tactics/ Sample armies/ Scenarios/ Campaigns
Osprey Games
SKU: #9781782006350
Osprey Wargames - 09 - Fighting Sail: Fleet Actions 1775-1815 (SC)
Osprey Wargames - 09 - Fighting Sail: Fleet Actions 1775-1815 (SC)
$23.95 CAD
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals from one of eight different national fleets: America, Britain, France, Spain, The Netherlands, Portugal, Russia and Sweden in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend between detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail! Table of Contents Introduction/ Basic Rules/ Optional Rules/ Fleet Lists/ Scenarios/ Counters
Osprey Games
SKU: #9781472807700
Osprey Wargames - 13 - Dragon Rampant: Fantasy Wargaming Rules (SC)
Osprey Wargames - 13 - Dragon Rampant: Fantasy Wargaming Rules (SC)
$23.95 CAD
Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage. Table of Contents Overview/ Understanding the basics/ Playing the game/ Army lists/ Strategies and tactics/ Sample armies/ Scenarios/ Campaigns
Osprey Games
SKU: #9781472815712
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Osprey Wargames - 17 - Rogue Stars: Skirmish Wargaming in a Science Fiction Underworld (SC)
Osprey Wargames - 17 - Rogue Stars: Skirmish Wargaming in a Science Fiction Underworld (SC)
$23.95 CAD
Rogue Stars is a character-based, science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police, and other such shady factions from the fringes of galactic civilization. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while being hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space--whatever you can imagine, you can do. Table of Contents Foreword / Introduction / The Rules / Characters / Crews / Scenarios / Campaigns
Osprey Games
SKU: #9781472810779
Osprey Wargames - 21 - Kobolds & Cobblestones: Fantasy Gang Rumbles (SC)
Osprey Wargames - 21 - Kobolds & Cobblestones: Fantasy Gang Rumbles (SC)
$23.95 CAD
Ordinsport was a backwater on the vast Ordin River before the Council of Wizards chose it as the site of their grand experiment. After a near-catastrophic war that saw orcs, elves, dwarves, and many other traditional enemies fighting alongside each other as uneasy allies, the Council intended Ordinsport to symbolize the new peace as a shining example of old enemies living and thriving together in a new era of hope and prosperity. While the treaty has held, Odinsport itself has fallen some way short of these lofty aims. With so many races living side-by-side, and the potential for smuggling presented by the great river itself, Ordinsport has become home to an immense black market, with an underworld dominated by a vast array of criminal syndicates, all vying for territory and influence. Crime bosses have their pick of mercenaries, and hire ruthless gangs of goblin grunts, human thugs, dwarf barbarians, and lumbering trolls. Orcs and dwarves still may not get along, but it's amazing what a cunning crime boss can achieve by greasing a few palms with a few gold coins. Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash. Table of Contents Introduction The Rules Building a Gang The Campaign Scenarios
Osprey Games
SKU: #9781472823922
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Osprey Wargames - 22 - Outremer: Faith and Blood - Skirmish Wargames in the Crusades (SC)
Osprey Wargames - 22 - Outremer: Faith and Blood - Skirmish Wargames in the Crusades (SC)
$23.95 CAD
Outremer: Faith and Blood is a 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong. Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalization. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces--potent but expensive additions that will add a distinct flavor to each encounter. Table of Contents Introduction The Rules Building a Warband The Campaign Scenarios
Osprey Games
SKU: #9781472823960
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Osprey Wargames - 23 - Rebels and Patriots - Wargaming Rules for North America: Colonies to Civil War (SC)
Osprey Wargames - 23 - Rebels and Patriots - Wargaming Rules for North America: Colonies to Civil War (SC)
$23.95 CAD
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Table of Contents Overview/ Understanding the basics/ Playing the game/ Army lists/ Strategies and tactics/ Sample armies/ Scenarios/ Campaigns
Osprey Games
SKU: #9781472830227
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Osprey Wargames - 24 - Men of Bronze: Ancient Greek Hoplite Battles (SC)
Osprey Wargames - 24 - Men of Bronze: Ancient Greek Hoplite Battles (SC)
$23.95 CAD
Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50–80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves . . . Table of Contents Introduction / Rules / Scenarios
Osprey Games
SKU: #9781472832610
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Osprey Wargames - 25 - Zona Alfa: Salvage and Survival in the Exclusion Zone (SC)
Osprey Wargames - 25 - Zona Alfa: Salvage and Survival in the Exclusion Zone (SC)
$23.95 CAD
Explore, salvage, and survive inside the Exclusion Zone in this near-future Eastern European-themed skirmish wargame. Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artifacts. Customize your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engaging in blistering firefights within the Exclusion Zone.
Osprey Games
SKU: #9781472835697
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Osprey Wargames - 26 - A Billion Suns: Interstellar Fleet Battles (SC)
Osprey Wargames - 26 - A Billion Suns: Interstellar Fleet Battles (SC)
$23.95 CAD
A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters. A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from preexisting classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
Osprey Games
SKU: #9781472835659
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Osprey Wargames - 27 - Absolute Emperor: Napoleonic Wargame Battles (SC)
Osprey Wargames - 27 - Absolute Emperor: Napoleonic Wargame Battles (SC)
$23.95 CAD
A set of mass battle rules for wargaming in the Napoleonic Wars, allowing players to refight the battles that shaped Europe. From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher.
Osprey Games
SKU: #9781472843654
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Osprey Wargames - 30 - Castles in the Sky (SC)
Osprey Wargames - 30 - Castles in the Sky (SC)
$29.95 CAD
A wargaming ruleset for epic pre-WW1 battles in the sky. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these aerial ironclads. So fire up the turbines, ready the aether drives, and take to the air in Castles in the Sky: A Wargame of Flying Battleships. Featuring all the rules required to fight battles with fleets of flying behemoths. Assemble your fleet from 8 nationalities and fight through a variety of scenarios. With a full campaign system, Castles in the Sky contains everything adventurous aeronautical admirals need to find victory in the skies.
Osprey Games
SKU: #9781472844965
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Osprey Wargames - 33 - When Nightmares Come (SC)
Osprey Wargames - 33 - When Nightmares Come (SC)
$29.95 CAD
A solo and cooperative skirmish wargame for investigating and battling the supernatural mysteries of the modern world. When Nightmares Come is a tabletop miniatures wargame about modern day monster hunting and occult investigations. Players will form a team of paranormal vigilantes; self-taught occult specialists and monster hunters who call themselves the Nightwatch. These self-appointed members of the 'watch look to tackle the supernatural horrors and investigate the strange disturbances that plague their city. The core of the game, using the Action Dice Pool with its multiple die types, is fast and bloody, with tiered enemies, flexible player classes, quick combat resolution, and straightforward mission objectives. When Nightmares Come also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game's Action Dice Pool and emphasizes quick resolutions. This narrative system adds a fresh dimension to the core miniatures experience, particularly in longer campaigns where the promise of different foes and new storylines encourages long-term playability.
Osprey Games
SKU: #9781472860040
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