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Forbidden Jungle
Forbidden Jungle
$33.95 CAD
Number of Players: 2-5 Playing Time: 45 Minutes Recommended Ages: 10+ In Forbidden Jungle, your team has crash-landed on a mysterious jungle planet, and you need to work together to survive. Search the ruins of an abandoned outpost for an elusive escape portal, all while fending off an ever-growing horde of venomous creatures and an escalating chain of collapsing locations. Shift tiles to power up the portal and live to see another day! Award Winning Game Creator! Contents: 44 Cards 47 Miniatures 24 Tiles 24 Web Tokens 6 Pawns 6 Meter Clips 1 Threat Meter 1 Threat Meter Stand Rules of Play
Gamewright
SKU: #759751004293
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Slay the Spire: The Board Game
Slay the Spire: The Board Game
$139.95 CAD
This is the retail edition. Slay the Spire: The Board Game is a cooperative deckbuilding adventure. Craft a unique deck, encounter bizarre creatures, discover relics of  immense power, and finally become strong enough to Slay the Spire! Slay the Spire: The Board Game, includes: - 4 Minis (The Ironclad, The Silent, The Defect, and The Watcher) - Over 730 cards - Over 450 Art Sleeves - 2 Map Boards - 1 Merchant Board - 4 Player Boards - 1 Die - 50 plastic cubes - Over 113 tokens
Contention Games
SKU: #CGM1001
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Catan: New Energies
Catan: New Energies
$75.95 CAD
It’s the 21st Century and CATAN is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and thriving. Catanians face a pivotal choice: Spend resources to green up their energy or continue to with cheaper fossil fuels and risk catastrophic consequences for the island?
Catan Studio
SKU: #CN3207
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Sky Team
Sky Team
$32.95 CAD
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
Scorpion Masque
SKU: #807658001287
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The Lord of the Rings: Duel for Middle-Earth
The Lord of the Rings: Duel for Middle-Earth
$36.95 CAD
Language : English Age : 10+ Time : 30-45 min Number of players : 2 A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you’ll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands!
Repos Production
SKU: #7DUME-EN01
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Marvel Champions: Living Card Game - Galaxy's Most Wanted Expansion **
Marvel Champions: Living Card Game - Galaxy's Most Wanted Expansion **
$29.95 CAD
$59.95 CAD
I'll tell you all something I've learned over the years with my friends. You can save the galaxy and take down scores. You can save millions of people by killing a few bad ones. You can do it all—you just gotta tell yourself, and believe it when you say it—"I'm the baddest mother@#$#$ in the whole universe."   –Rocket Raccoon, Guardians of the Galaxy Vol.1 Not every villain is content to contain their schemes to a single parochial planet—some have much more cosmic ambitions, unleashing their evil against the countless worlds of the galaxy. If you’re ready to leave Earth behind, it’s time to fuel up the Milano, grab that guy’s arm, and blast off for the stars! It’s time to team up with the Guardians of the Galaxy and take your games of Marvel Champions onto the galactic stage. Within The Galaxy’s Most Wanted, you’ll find an entirely new campaign, with five distinct scenarios pitting you against Drang of the Brotherhood of Badoon, the Collector (featured in two separate scenarios), Nebula, and Ronan the Accuser. You can play each of these scenarios individually or bring them together in an epic campaign, and with seven modular sets, there are opportunities to mix up all of your other scenarios. What’s more, this campaign expansion also introduces the first Guardians of the Galaxy heroes to the game, with fully pre-built and ready-to-play hero decks for Groot and Rocket Racoon. Galactic Villainy From your very first scenario, your heroes are hit with new challenges. In your battle against Drang (The Galaxy’s Most Wanted, 58), you can expect to battle the villain and minions like the Badoon Grunt (The Galaxy’s Most Wanted, 118). But it’s not just a fight on the ground—you’ll be flying the Milano (The Galaxy’s Most Wanted, 142) against Drang’s Badoon Ship (The Galaxy’s Most Wanted, 63), dodging through a Blockade (The Galaxy’s Most Wanted, 66) and dealing with perils like a Hull Breach (The Galaxy’s Most Wanted, 146).   Once you defeat Drang’s incursion on Earth, you and your band of heroes decide to infiltrate
Fantasy Flight Games
SKU: #FFGMC16
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Faraway: People from Below
Faraway: People from Below
$8.95 CAD
The continent Alula always has more surprises in store! Two ancient people come to meet you: the Guides and the Three-Eyed Ones. They both bring new ways of acquiring fame... By adding this expansion to the base game, you may even play Faraway with 7 players.
Catch Up Games
SKU: #BR-FARA-PEUP-002
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Wyrmspan
Wyrmspan
$61.95 CAD
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
Stonemaier Games
SKU: #STM850
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Hues and Cues
Hues and Cues
$29.95 CAD
What hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
The Op
SKU: #700304153760
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Faraway
Faraway
$24.95 CAD
Welcome to Alula, a continent of enchanting landscapes whose topography changes with the seasons. In this ever-changing world, an extraordinary adventure awaits you as you roam its lands and explore its hidden wonders. Every corner of Alula holds captivating secrets to reveal and fascinating encounters with its inhabitants. Faraway is a card game designed specifically for experienced players, but it has won over the hearts of everyone who has tried it! Get ready to exercise your neurons and take on stimulating challenges that will captivate you to the point of wanting to play it again and again.In this captivating game, every game is an opportunity to discover new strategies and face unique intellectual challenges. The complex game mechanics will plunge you into intense reflection, offering you a deep and enriching gaming experience.• Rules that can be explained in 5 minutes• A fast-paced game for 2 to 6 players• Original reverse victory point system
Catch Up Games
SKU: #627581810561
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The Mind
The Mind
$16.95 CAD
ENGLISH EDITION The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win! For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.
Pandasaurus Games
SKU: #PAN202109
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Root
Root
$60.96 CAD
Number of Players: 2-4 Playing Time: 60-90 Minutes Recommended Ages: 13+ Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their ow
Leder Games
SKU: #LED01000
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Gloomhaven: Buttons & Bugs
Gloomhaven: Buttons & Bugs
$21.95 CAD
Number of Players: 1Playing Time: 20 MinsRecommended Ages: 10+ Cephalofair's newest and smallest Gloomhaven experience! Bugs Buttons is a solo play game, with an original campaign story written by Isaac Childres, that gives the player a play style similar to Gloomhaven with its deep, strategic combat, but in a fraction of the size. The compact size, sleek setup, and weight of less than 1 lb allows the player to jump in quickly and play a scenario in under 20 minutes. Set in the aftermath of recent events, reclusive aesther Hail, celebrated for saving the city multiple times, detests her newfound reputation. Intruding wannabe heroes and vengeful demons endlessly disrupt her studies at the Crooked Bone. Rather than moving, she decides to enchant her door, shrinking those who open it. Enter your character, an aspiring hero who falls victim to this enchantment. Now miniature in a lawless realm, they must find another way into the Crooked Bone and persuade Hail to reverse their diminutive state. Designed and developed by Joe Klipfel (Designer, Gloomholdin’) and Nikki Valens (Designer, Mansions of Madness 2nd Edition, Artisans of Splendent Vale), Gloomhaven: Buttons Bugs provides a wonderful addition to the Cephalofair Games line. 22 Scenario Cards (each scenario is a card, providing 7 1/2 hours of gameplay) 6 Character Cards 6 Character Micro-Miniatures 48 Ability Cards (8 per character) 12 Progressive Player Modifier Cards (2 per character) 2 alternate monster difficulty modifier cards 10 Monster Cards (Dual sided for a total of 20 monsters) 21 Condition Tokens (3 each of 7 conditions) 1 Character HP Dial 2 Modifier Trays (Dual-layered boards) 4 Monster Trays (Dual-layered boards) 1 d6 Modifier Die 14 plastic cubes for tracking on boards (6 black, 1 of each color) 1 reference card
Cephalofair Games
SKU: #CPH1001
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Wavelength
Wavelength
$41.95 CAD
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, but can only get your team to guess by: (1) Drawing a card with a pair of binaries on it, such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc.... (2) Giving a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT - COLD, the Psychic’s clue needs to be on the spectrum between extremely hot on the far left side to extremely cold on the far right side. After the Psychic gives their clue, your team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye you guess, the more points your team scores!
Palm Court
SKU: #860001981704
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ARCS: Conflict and Collapse in the Reach
ARCS: Conflict and Collapse in the Reach
$60.96 CAD
Number of Players: 2-4 Playing Time: 60-120 Minutes Recommended Ages: 14+ Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for the next round. Timing is everything. Declare ambitions. In each game, you define the objectives that everyone competes over to win. Crush your foes. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains... 100 wooden ships and agents 18 custom engraved dice 1 beautiful six-panel board Tons of cards with over 60 pieces of unique art
Leder Games
SKU: #LED06000
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Stardew Valley: The Board Game
Stardew Valley: The Board Game
$74.95 CAD
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley! The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
ConcernedApe
SKU: #703355455531
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The White Castle
The White Castle
$39.95 CAD
Number of Players: 1-4 Playing Time: 80 Minutes Recommended Ages: 12+ The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan. In The White Castle, players control one of these clans and want to score more points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. All of the action takes place in the most imposing fortress in modern Japan: Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo. The White Castle is a Eurogame in which players use resource management, worker placement, and dice placement to carry out actions. During the game, over three rounds players send members of their clan to tend the gardens, defend the castle, or progress up the social ladder of the nobility. At the end of the match, these activities award players points in a variety of ways. The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have a reserve of workers.
Devir
SKU: #8436607940593
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Hive: Pocket
Hive: Pocket
$33.95 CAD
Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. The base game of Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. Hive Carbon and Hive Pocket include the Mosquito and Ladybug expansions, for a total of 26 pieces. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The first player to totally surround his opponent's queen wins the game.
Gen42 Games
SKU: #736211019233
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Bomb Busters
Bomb Busters
$43.95 CAD
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters! To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder. Tick tock tick tock... Will you figure it out before it’s too late? With 66 missions, there will be: = 66 different ways to play depending on your moods (in order, by level of difficulty, favourite configuration…) = 66 challenges to play over and over (even if you already blew your top!) = Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!) Gameplay There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up! The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances! If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
Pegasus Spiele
SKU: #51280.USA
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Root: The Vagabond Pack
Root: The Vagabond Pack
$10.16 CAD
Number of Players: 1-4 Playing Time: 60-90 Minutes Recommended Ages: 10+ Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabonds Harrier, Ronin and Adventurer. An expansion base game of Root required.
Leder Games
SKU: #LED01005
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Root: The Underworld Expansion
Root: The Underworld Expansion
$50.80 CAD
New factions and battlefields join the world of Root! The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map. Requires the base game: Root: A Game of Woodland Might and Right This is the retail release and does not include any Kickstarter extras. 
Leder Games
SKU: #LED01002
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A Feast for Odin
A Feast for Odin
$104.95 CAD
A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium. When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus. In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason why the people of these times became such strong seafarers is due to their unfortunate agricultural situation. Crop shortfalls caused great distress. In this game, you will raid and explore new territories. You will also experience their day-to-day activities: collecting goods to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.
Feuerland Spiele
SKU: #FL100
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Sushi Go Party!
Sushi Go Party!
$30.95 CAD
Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!
Gamewright
SKU: #759751004194
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The Isle of Cats
The Isle of Cats
$45.95 CAD
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions). You are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together. You will also need to manage resources as you: Explore the island (by drafting cards) Rescue cats Find treasures Befriend Oshax Study ancient lessons Each lesson you collect will give you another personal way of scoring points, and there are 38 unique lessons available. Complete lessons, fill your boat, and keep cat families together to score points, the winner will be the player with the most points after five rounds.
The City of Games
SKU: #5060716751011
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ARCS: Leaders and Lore Pack
ARCS: Leaders and Lore Pack
$15.24 CAD
**The item "More to Explore Pack" has since been changed to "Leaders and Lore Pack".** Number of Players: 2-4 Playing Time: 60-120 Minutes Recommended Ages: 14+ Explore unique, tricky strategies in the base game with new Leaders, and add wild twists to both base and campaign games with new Lore. Contents: 8 Leader Cards 14 Lore Cards
Leder Games
SKU: #LED06003
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Take 5 & Take a Number
Take 5 & Take a Number
$17.95 CAD
Take 5 Take A Number combines 6 nimmt! and X nimmt! in a single box. In 6 nimmt!, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends because someone has passed a particular point threshold. When this happens, the player with the fewest points wins! X nimmt! starts with the same premise as 6 nimmt!, but changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows, with those rows being able to hold three, four or five cards. Whenever someone takes cards from a row, those cards go into the player's hand, then the player must play one card into their personal X row. All cards in this X row must also be played in ascending order! If you can't do this, then you place all of those X cards aside in order to start a new X row, with the value of those set-aside cards now being doubled. A round ends after someone plays the final card in their hand, and whoever has the fewest negative points after two rounds wins.
Amigo
SKU: #AMI18415
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Root: The Exiles and Partisans Deck
Root: The Exiles and Partisans Deck
$10.16 CAD
Number of Players: 2-6 Playing Time: N/A Recommended Ages: 13+ Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.
Leder Games
SKU: #LED01004
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ARCS: Blighted Reach Campaign Expansion
ARCS: Blighted Reach Campaign Expansion
$101.60 CAD
Number of Players: 2-4 Playing Time: 60-120 Minutes Recommended Ages: 14+ The Blighted Reach adds an innovative campaign to Arcs. Over a three-game trilogy, players will guide their factions through an epic science-fiction saga where every choice matters. A Galaxy of Possibilities. Explore 24 Fates, each with a unique set of cards and pieces. Will you lead the guilds to take control as the Advocate or try to build a new commonwealth as the Founder? Emergent Asymmetry. Develop your own identity over the course of the trilogy. A failed Imperial Steward might be tempted to become the fearsome Planet Breaker. Every combination promises new narrative and strategic options! Thoughtful Storage. This box includes room to store the Arcs base game, including sleeved cards. The game also includes removable trays to easily store your campaign’s progress between sessions. Contents: 300+ Cards 15 Imperial Ships 4 Flagships and Boards 2 Custom Event Dice 160+ Tokens 2 Aid Sheets 1 Game Record Pad  
Leder Games
SKU: #LED06001
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Coffee Rush
Coffee Rush
$43.95 CAD
A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista! Throughout the game, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily. The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins!
Korea Boardgames Co., Ltd.
SKU: #3558380113805
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Final Girl - Core Box
Final Girl - Core Box
$22.99 CAD
Ages: 14+ Players: 1 Play Time: 20-60 Minutes ***IMPORTANT!*** This Core Box is NOT playable by itself and requires you to also own at least one Feature Film Box. In this highly-thematic and highly variable horror game for one, you will be the star of one of several feature films! Step into the shoes of the girl of your choice and move, search and fight your way to victory by eliminating the killer and surviving the night. The Final Girl Core Box contains the basic rules and all of the general components that are needed to play a game of Final Girl when combined with at least one Feature Film box.
Van Ryder Games
SKU: #850024976016
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Grand Austria Hotel
Grand Austria Hotel
$67.95 CAD
Vienna was one of the great centers of Europe at the beginning of the 20th century, and over all rested the emperor. The players are in the middle of Viennese modernism and try their luck as hoteliers. The guests don’t just want a room, they also want food. Remember to pay homage to the emperor, or quickly fall out of favor. Only one player can turn his coffee house into the Grand Austria Hotel! -Choose your guest wisely in order to receive the best advantages -Each game stands on its own and demands new tactics and strategies. -Includes 116 different cards -With a variable setup, the game has an immense replay value
Lookout Games
SKU: #4260402316529
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Marvel Dice Throne
Marvel Dice Throne
$59.95 CAD
In Marvel Dice Throne , you become one of eight of Marvel's most famous heroes, including Black Panther, Captain Marvel, Black Widow, Scarlet Witch, Loki, Thor, Doctor Strange, and Miles Morales Spider-man! Every Marvel Dice Throne hero was painstakingly designed and balanced to provide the most thematic experience possible, allowing you to truly embody your favorite heroes like no other game. Featuring all-new mechanisms and asymmetrical designs, these are our most innovative and exciting heroes yet. Marvel Dice Throne is a heart-pumping, fast-playing game of skilled card play and dice manipulation supporting multiple modes of play, including 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Attack your opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). All 8 heroes are compatible with the entire Dice Throne ecosystemUse upgrade cards to improve your hero abilities as the game progressesPlay action cards strategically to manipulate dice and surprise your foeFeatures a deluxe, highly functional, Battle Chest storage systemEach hero in the Battle Chest has their own beautiful set of custom swirl dice
USAopoly
SKU: #ROX6003
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The Light in the Mist
The Light in the Mist
$44.95 CAD
Number of Players: 1+ Playing Time: 5-10 Hours Recommended Ages: 14+  The Light in the Mist is an adventure game in the form of a tarot deck that weaves together hours of stunning artwork, resonant storytelling, and unparalleled puzzle gameplay. When your friend’s mysterious disappearance results in the discovery of an unusual item, you suddenly find yourself embarking on a journey through time and memory. Experience The Light in the Mist’s unique choose-your-own-path style gameplay as you solve a variety of challenges and lose yourself in a character-driven narrative told through an object that serves as a tarot deck, a puzzle game, and a work of art. Contents: 78 Illustrated tarot cards Tuck box Story booklet 2 Journal card
PostCurious
SKU: #POCLITMSE001
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The Fox in the Forest
The Fox in the Forest
$15.95 CAD
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more. You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
Renegade Game Studios
SKU: #859930005742
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Ultimate Werewolf
Ultimate Werewolf
$14.95 CAD
Designer: Ted Alspach Artist: Sanjana Baijnath Publisher: Bezier Games, Inc.  Year Published: 2014 # of Players: 7 − 30  Ages: 8 and up Playing Time: 30 minutes Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
Bezier Games
SKU: #FL23029EN
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Pixies
Pixies
$12.95 CAD
In Pixies, you move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards, but be careful which ones you leave to your opponents! Place that card in your playing area according to its number. Cards placed one on top of another are validated and earn you points at the end of the round, as do your largest color zone and your spirals. Easy...yet you'll find that the other players won't be short of bad advice.
Bombyx
SKU: #3760267991158
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Canvas
Canvas
$42.95 CAD
1 copy of the retail edition of Canvas (base game). In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends. On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take. If you have three or more Art cards you may chose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions. Once all players have made 3 paintings the game ends. The player with the most points wins!
Road to Infamy
SKU: #860421002478
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Arkham Horror: The Card Game - War of the Outer Gods Scenario Pack
Arkham Horror: The Card Game - War of the Outer Gods Scenario Pack
$22.95 CAD
Not a standalone expansion. Arkham Horror: The Card Game Core Set required to play. Our world may seem significant—the center of our personal universes. But amidst the unknowable eldritch Mythos, Earth is a tiny microcosm of primitive life, a laughable mote of dirt and water floating among the stars. We are merely dust on the scales, and any larger ambition only demonstrates an unfortunate surplus of damning hubris. In the face of this crushing insignificance, the investigators of the Arkham Horror Files are those who push back against the abyss, who refuse to give in to nihilism and despair. But with the latest adventure, those investigators face a challenge unlike any they’ve tackled before. In War of the Outer Gods, a new scenario pack for Arkham Horror: The Card Game, Arkham is caught in the midst of a world-shattering conflict between three rival cults, raging across all of North America. Each of these cults seeks to summon its own Ancient One—and as they battle each other across the continent, every enemy slain brings one of these dark gods closer to awakening. Can you and your fellow investigators survive being caught in the middle of this war, or will our world be torn asunder?
Fantasy Flight Games
SKU: #AHC59
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Unmatched: Slings and Arrows
Unmatched: Slings and Arrows
$39.95 CAD
Number of Players: 2-4 Playing Time: 20-40 Minutes Recommended Ages: 9+ In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects. All the world's a stage in Unmatched: Slings Arrows, while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. Shakespeare's deck, designed by Jonathan Guberman, was one of the winning decks in a 2020 design competition, and it rewards players for completing lines in iambic pentameter. The Wayward Sisters, a runner-up in that competition from Jason Hager, is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
401 Games
SKU: #857476008418
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Marvel Champions: Living Card Game - X-23 Hero Pack
Marvel Champions: Living Card Game - X-23 Hero Pack
$17.95 CAD
Created as a clone of Wolverine, X-23 shares her “father’s” claws and healing factor. As a child, she was exploited by the malicious Facility, but now she has become a fierce protector of the young and the innocent—especially her own clone and adopted sister, Gabby. This scrappy mutant tears her way into battle with this expansion pack, which introduces X-23 as a new playable hero alongside her sixteen signature cards. With a pre-built Aggression deck ready to play right away, you’ll be able to rip through the villain’s forces from the moment you open the box. With her ability to ready after taking damage and utter refusal to back down, X-23 is a formidable force on the battlefield. Shhnk! As a clone of Wolverine, Laura Kinney (X-23, 1B) has some similar features to him, including a massive REC of 6 and a permanent upgrade in the form of her claws (X-23, 2). However, while their powers may be similar, the way X-23 (X-23, 1A) fights is very different. Where Wolverine used his hit points as a resource for playing attacks, X-23’s Living Weapon ability turns her hit points into a source of momentum. With the ability to ready after taking any amount of damage—from any source—once per phase, X-23 is all about using multiple actions in a round to overwhelm the villain with sheer force. Thwart with X-23’s respectable THW of 2, then use her claws to damage (and thus ready) her and grant her an ATK buff for the rest of the round. Slash the villain with her boosted ATK, then follow up with Honey Badger (X-23, 3) and ready X-23 again to keep the momentum going. Speaking of Honey Badger, X-23’s adopted sister forms a core part of her kit. Her Claw Mastery (X-23, 5) provides additional benefits while Honey Badger is in play, and Regenerative Longevity (X-23, 6) can ensure both Laura and Gabby stay in the fight for as long as possible. Use Sisterly Bond (X-23, 7) to boost Honey Badger’s stats, and then, when she inevitably ends up in your discard pile, call on the power of Sisterhood (X-23, 8) to br
Fantasy Flight Games
SKU: #MC43EN
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