Money will not always get you good soldiers, but good soldiers can always get you money… or land, or power, or whatever you are willing to pay them to fight for.
Raise Your Force
Mercenary presents detailed rules for raising and equipping a mercenary force, training your troops and finding the best – or maybe just the cheapest – hardware on the market. Units are rated according to their capabilities in critical areas such as direct combat, aerospace defence or bombardment. Unit Traits provide additional capabilities that can tip the balance of a close-fought battle.
Enter the Marketplace
Some plans do not survive contact with the client, let alone the enemy. Mercenary gives you the tools you need to make sense of a client’s conflicting requirements and figure out what is necessary to complete the contract. Sometimes that is the same as winning the fight… but not always.
Begin Operations
The mission and ticket resolution rules allow large and small-scale operations to be quickly resolved. Referees can abstract routine events and shift focus to where the action is hottest. The scalable battle system accounts for force size, tech level, tactics, level of aggression and a host of other factors.
Lay Down Some Fire
The expanded combat rules deal with life-or-death situations where suppressing an enemy support weapon, getting a shot on target or achieving an instant knockdown can make all the difference.
Inside you will find:
- Book 1: Mercenaries in the Far Future
- Book 2:Running a Mercenary Force
- Book 3: In the Field
- Mercenary Adventure 0: Trial by Fire
- Mercenary Unit Roster Card