Return to Dark Tower Fantasy Roleplaying is an officially licensed, complete fantasy RPG based on the hit board game RETURN TO DARK TOWER by Restoration Games, and inspired by the original Dark Tower board game from the 1980s.
Powered by polymorph™️ and compatible with 9th Level Games’ award-winning MAZES Fantasy Roleplaying, the Return to Dark Tower RPG brings dark, pulp-inspired storytelling and fast action to the table with modern roleplaying rules built on very deep roots.
Each hero is defined by a single polyhedral die, and you roll that die to determine all of your actions, from fighting a dragon, to leading a charging army, to crafting a potion, or healing the sick.
The Return to Dark Tower RPG is designed to be played over a series of 3 to 5 game sessions collectively called a “campaign”. During each campaign, the players create an ADVERSARY together (or choose one of the existing great evils – like the Bane of Omens or the Ash Strider). One player will take on the role of the ADVERSARY and will act as the Maze Controller, or MC – the campaign's game master. They will run the game sessions, and plot against the players using the resources laid out in the game manual to crush their puny heroes! The other players will each create a HERO and a COMPANION from one of the Four Kingdoms. Together, they will quest to assemble allies, armies, and artifacts of great power to aid their cause. They will take on quests and delve in dungeons to either build up their own power, or remove their enemies' advantages.
If the heroes cannot defeat the Adversary in one year –the nefarious plots and machinations of the evil mastermind will come to fruition.
To emulate the race against the clock, actions within the campaign cost “weeks” of time. Traveling across the Four Kingdoms has a cost in time, as does going down into dungeons, taking on companion quests, cleansing regions of evil, and spoiling the machinations of the Adversary.
As the MC, you will have a set of fiendish plots. Each plot is a “resource clock” that fills up over time. If the heroes can’t diffuse the plot – through a quest, negotiation, defeating a monster, etc. – the clock fills and is readied for the FINAL BATTLE, giving you greater options, more powerful monsters, and darker abilities.
Over time, RPG sessions become “harder” and “deadlier” – both through the inclusion of harder foes and monsters, and from “darkness effects” which give the heroes disadvantages when it comes to specific actions in the game.
You are a GREAT HERO of the FOUR KINGDOMS. You aren’t just some adventurer – you are a hero of legend leading your forces to save the world!
Each player creates a HERO and a COMPANION. Each has their own character sheet, and depending on the Quest and session you may play your Hero or your Companion.
THE HERO– The Hero is the leader of a force of allies – soldiers, outlaws, thieves, wizards, or perhaps something stranger. These forces provide narrative options for character during RP and are your major resource for the final battle – utilizingpolymorph’s exceptional ability to change scale and scope without altering core rules.
THE COMPANION– A fully fleshed out RPG character that bolsters ANOTHER character’s HERO.
THE FORCES– The foot soldiers, troops, animal companions, and the like that make up the army of the Heroes.
COMPANION and HERO characters are compatible withMAZES Fantasy Roleplayingand can be used in Mazes games – and your Mazes characters can be used as COMPANIONS in theReturn to Dark Tower RPG.