THIS IS FOR THE RETAIL EDITON OF THIS GAME
Number of Players: 1-4
Playing Time: 60-150 Minutes
Recommended Ages: 14+
Since the dawn of time, humanity has sought new ideas, forever developing them into newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans’ use of tools surpasses all others, making Homo Sapiens technologists since before historical records were invented.
Inventions follows humanity’s most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.
In Inventions, cards simulate these new concepts. They are the ideas that eventually become inventions. Once they are invented, they can be shared with the world, and everyone involved in the process spreads exciting news. You can even share with other societies, boosting the inventions’ efficacy.
Inventions is a tactical game that revolves around long-term strategy. Each society’s progress will be measured in Ingenuity Points (IP). The player with the most IP has the strongest society and wins the game.
Contents:
- 1 Game board
- 1 Rulebook
- 4 Player aids
- 4 Society Boards
- 2 Actions Aid cards
- 1 Chronos meeple
- 4 Epoch pillars
- 8 Season pillars
- 120 Citizen meeples
- 12 Chain Action tokens
- 4 Influence markers
- 4 Scoring markers
- 4 Turn Order markers
- 4 Era markers
- 20 Influence tokens
- 12 Economy tokens
- 7 Sage meeples
- 7 Knowledge tiles
- 7 Specialist tiles
- 21 Milestone tiles
- 48 Idea cards
- 21 Private Goal cards
- 16 Aspiration tiles
- 21 Technology tiles
- 21 Culture tiles
- 21 Economy tiles
- 25 Wealth tiles
- 6 Solo cards
- 1 Solo board
- 1 Solo Rulebook