Too Many Bones: Unbreakable (Restock Pre-Order)
Chip Theory GamesToo Many Bones: Unbreakable (Restock Pre-Order)
Chip Theory GamesNumber of Players: 1-2
Playing Time: 60-90 Minutes
Recommended Ages: 14+
With the death of Nobulous Grint, the Gearloc Council endeavors to hide any evidence of wrongdoing, and the roving band of adventurers has gone underground… literally. Centuries ago, one of Nobulous’s mad experiments went horribly wrong, resulting in a massive subterranean cavern known as The Break. A dark power resides there, and if the brave party of Gearlocs doesn’t bring peace to The Break, the corruption will spread unchecked to the rest of Daelore.
Welcome to Unbreakable, a perfect entry point into the Too Many Bones universe and a hot, hot, hot time for 1-2 players.
Assemble your party of Gearlocs (you can add additional Gearloc characters to play with 3-4 players) and set off to cleanse The Break. Nobulous may be dead, but his machinations are not... The famous Battle Mat is back, but it’s overflowing with lava-based mechanics and fiery Baddie types. You’ll need to unleash the full potential of the Gale and Figment duo to gust, phase, and warp your way through The Break. Encounters provide opportunities to gain Loot, earn Training Points, and test your newly acquired Skills. When you’ve earned enough Progress Points, you can challenge the Tyrant and see if your Gearlocs are equipped to fight this final threat.
Throughout the adventure, players will decide how best to outfit their Gearloc. Buffing stats, training new skills, advancing new professions, and lockpicking precious Trove Loot. And don’t forget to learn from past mistakes. Every miss is an opportunity to add bones to your Backup Plan, enabling powerful abilities to turn the tide of battle in the Gearlocs’ favor.
Contents:
- 32 Skill Dice
- 8 Stat Dice
- 6 Tyrant Dice
- 26 Attack and Defense Dice
- 12 Effect Dice
- 6 Initiative Dice
- 1 Round Tracker Die
- 4 Lockpicking Dice
- 2 Loot Dice
- 1 D6
- 75 Encounter Cards
- 40 Loot Cards
- 8 Tyrant Cards
- 12 Campaign Cards
- 2 Cover Cards
- 65 Health Chips
- 49 Baddie and Tyrant Chips
- 3 Gearloc Chips
- 2 Gearloc Mats
- 1 Battle Mat
- 4 Lane Marker Chips
- 16 Obstacle Chips
- 1 Day Counter Chip
- 1 Adventure Token
- 4 Reference Sheets
- Rulebook