Number of Players: 1-4
Playing Time: 90-120 Minutes
Recommended Ages: 12+
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
Features:
- New stand-alone game in the South Tigris trilogy!
- Clever dice mechanisms whereby players can customize their pool of dice throughout the game.
- An innovative resource management system where players upskill their craftspeople as they build and publish their various devices.
- The huge variability, strategic depth, and multiple paths to victory make the game massively replayable.
- Packed with plenty of positive player interactions thanks to the shared infrastructure, and many off-turn benefits.
- Intuitive and easy to use solo mode.
Contents:
- 13 Workers
- 4 Royalties Markers
- 102 Influence
- 16 Tents
- 120 Dice
- 4 Ships
- 24 Craftspeople
- 1 First Player Marker
- 4 Tent Tiles
- 8 Pass Tiles
- 20 Tower Tiles
- 27 Invention Tiles
- 27 Research Tiles
- 42 Workshop Tiles
- 6 Starting Workshop Tiles
- 8 Camel Tiles
- 3 Dummy Tokens
- 50 Silver
- 44 Device Cards
- 6 Setup Cards
- 4 Player Aids
- 1 Reference Card
- 15 Scheme Cards
- 6 Dummy Cards
- 1 Score Pad
- 18 Device Boards
- 4 Player Boards
- 1 Main Board
- 1 Rulebook