This beloved climbing game from designer Sean Ross adapts elements from traditional card games to create an engaging experience with a classic feel.
In every round, the goal is to be the first person to play all of their cards. Each player is given a hand of cards along with a valuable set of court cards. Court cards can be used in multiple ways: on their own, standing in for another number as a wild, or combined as a powerful bomb which can beat an opponent's otherwise unbeatable turn. All players having these versatile cards and racing to steal points makes every moment tense and each decision meaningful.
Those feeling confident can bet, putting points on the line, that they'll go out first. But fail to go out first and those points will be given to your opponents!
Haggis can now be enjoyed with an expanded player count, 'Neeps and Tatties' variants, team play mode and updated scoring.