How to Be a GURPS GM is a foundational guide to the most flexible roleplaying system ever created, perfect for both novices and long-time players who want to get even more out of their campaigns.
This volume is a condensed compendium of the vast storytelling resources available in GURPS Fourth Edition core books, worldbooks, and sourcebooks. Inside, you'll find:
A guide to building characters that look just the way they do in your imagination
Instructions for customizing combat - it can be as cinematic, deadly, or tactical as you want
An overview of all the worlds and settings in the GURPS Fourth Edition line, so you know what supplements will be most useful for the campaign you want to run
Strategies and tops for designing balanced and exciting encounters
A guide to running your first adventure, with lots of examples and troubleshooting techniques
Canonical insight and answers from GURPS Line Editor Sean "Kromm" Punch
The greatest strength of GURPS - the ability to do anything - has also at times been its biggest challenge to new players. Now, with How to Be a GURPS GM, it's easy to unleash the game's full potential!
How to Be a GURPS GM requires the GURPS Basic Set, Fourth Edition.