CLAIMED BY THE GOD THAT FEEDS.
In early 2001, a few Agents of Delta Green face an evil too cruel to ignore. They can never turn back from what they see or what they must do to stop it. A night of death leaves them scarred forever. But even as one terror fades, another awakens. The Agents find themselves beset by a power more frightful than Delta Green itself, a force beyond that hungers for unnatural death. A force that hunts horrors like a cat stalking prey. A force that has made the Agents the instruments of its ceaseless devourings.
God’s Teeth follows the Agents across nearly twenty years of dire history:
- GO FORTH (2001): The Agents fall onto a long timeline of bitter choices and terrible repercussions.
- THE LONG YEARS (2001–2016): The Agents are recruited into the new Delta Green, the official Program. Any number of scenarios might follow. The Agents are drawn to horrors.
- RED THOUGHTS (2016): Repercussions from “Go Forth” swim to the surface of public awareness. The Agents must push them down again.
- WHITE TEETH (2016): The Agents must seek victims who survived that awful night of “Go Forth” and became monstrous themselves, murderous youths who work to sharpen the Teeth.
- THE SPIRAL (2016–2020): Terrors converge. The influence of the god that claims the Agents seems only to grow. An FBI tip signals another threat resurrected from the sins of the past.
- THE HIDDEN GOD (2020): As the world embraces plague, the Agents must trace the consequences of their actions, confront impossible foes, and face the appalling force that cursed them.
A companion book, Delta Green Evidence Kit: God’s Teeth, offers expanded handouts and resources. The collection Delta Green: God’s Hunt presents further scenarios related to God’s Teeth. God’s Teeth makes a perfect companion or sequel to the acclaimed 1990s setting book Delta Green: The Conspiracy. God’s Teeth is played with Delta Green: The Role-Playing Game.