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    Dead Panic

    Dead Panic

    2013
    2-6
    90
    Justin De Witt
    Fireside Games
    Víctor Pérez Corbella
    Hand Management, Cooperative Play, Dice Rolling, Variable Player Powers, Action Point Allowance System
    Zombies

    Put your Zombie Apocalypse team to the test with this cooperative board game. Choose a Character and make your stand together in a remote Cabin, in the center of the board, against waves of the undead that close in from the edges of the board. Ranged weapons let you attack from a distance, but if the Zombies break through the walls, you will have to fight them hand-to-hand. Items scavenged from the Cabin can give you an advantage, but supplies are limited. If you can survive long enough, Survivors will bring the pieces of the radio needed to call for rescue. Once rescue arrives, it’s up to each Character to leave the Cabin and make it out alive!

    In Dead Panic, each player takes on the role of one of eight unique characters, which have special abilities. Players work together to survive in a remote cabin, at the center of the board, against waves of the undead that close in from the edges of the board. If the players can hold out, survivors bring pieces of the radio needed to call for rescue. Once rescue arrives, it's up to each player to leave the safety of the cabin and make it out alive!

    To fight the zombies, players use cabin cards, some of which are weapons that help players attack zombies at a distance or in hand-to-hand combat. If characters take too many injuries during combat, they die and return to the game as a zombie with customized rules as a member of the undead! Other cabin cards are items, which give the players various benefits and a better chance at survival. The supply of items and weapons is limited, however. Once the cabin deck is exhausted, it is not reshuffled. A separate deck of cards, called event cards, allow the zombies to have their turn. This deck not only brings a variety of zombies into play but each card also has a special effect when drawn.