Dark.Net

Wizkids

Dark.Net

Wizkids

The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn’t save us from ourselves and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega corporations dominate and dictate every aspect of our lives.

In Dark.net, players will intercept transmissions to gain valuable information via their data network. Players will use fences to buy and sell information so they can boost their ability to gather even more information.

To boost their Reputation, players will:

Accrue Credits

Extend Their Network

Hire Informants

Install Network Boosters

Make Contacts

The player with the most Rep at the end of the game is the winner.

COMPONENTS:

4 Starting Networks

4 Player Aides

City Board

12 Network Boosters

16 Informants

20 Contacts

7 Dice

100 Information Cubes

40 Network Extensions

16 Response Cards

Credits Cubes

Various Tokens

12-Page Rule Book