Care to try your luck?
A casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You and your fellow investigators must steal the source of the casino’s power and put a stop to their nefarious work, but doing so will be no easy task. Will fortune favor the bold? Or will your luck run out?
Fantasy Flight Games is excited to announce the Fortune and Folly Scenario Pack for Arkham Horror: The Card Game!
In this thrilling scenario pack, 1 to 4 investigators plan and execute a daring casino heist. Your target: the Wellspring of Fortune, a mysterious relic that allows the casino to stack the odds in its favor (literally). Like with previous scenario packs, Fortune and Folly can be played standalone or inserted into a campaign as a side-story. It even has a couple extra features if used as a side-story in The Scarlet Keys campaign!
The House Always Wins
Strange occurrences have been happening around the Défis de la Roulette casino in Monte Carlo. Not only did the casino appear quickly and unexpectedly, but the patrons who win big have a tendency to meet a sudden—and grisly—end mere moments after leaving with their winnings, no matter how improbable that end may be. Since the day it opened, the casino has been a magnet for the unnatural and implausible, and the more you learn, the more it seems worth determining whether these events are simply wild coincidence, or the result of something much more sinister.
Like any good heist story, this scenario has two main phases: planning and reconnaissance, and the heist itself. In a way, this means Fortune and Folly has two scenarios in one.
In the first half, you and your fellow investigators will gather information and explore the casino. There are a number of ways you can conduct this heist, and several tasks during The Stakeout (Fortune and Folly, 23a) that you can complete to make your job a little bit easier. Will you steal the uniform from a Casino Guard (Fortune and Folly, 35) and pass yourself off as an employee? Or will you convince Isamara Ordoñez (Fortune and Folly, 32a), the bewitching lounge singer, to aid you in the heist? Perhaps you’ll complete all of the tasks or none at all; each can help you with the heist, but you could pull off the job without them (albeit with much, much more difficulty).
Of course, this wouldn’t be a casino if there weren’t games to play! Gamble with your resources at the Poker Table (Fortune and Folly, 10), Roulette Wheel (Fortune and Folly, 11), and Slot Machines (Fortune and Folly, 13), and you could potentially win big. Use those extra resources to help your team pull off the heist, but if fortune isn’t in your favor…well, you get the idea.
You’ll notice that each encounter card in Fortune and Folly has a game icon in its top-left corner. Similar to a deck of playing cards, these game icons are made up of a suit (hearts, diamonds, spades, or clubs) and a rank (a number or jack, queen, or king). You make use of these icons while playing the casino’s games, but certain encounter cards may also draw on them to hinder your efforts in stealing the Wellspring of Fortune, adding another layer to the misfortune the casino can bring about.
So, are you feeling lucky? Or will you fold under the pressure?
All In
All bets are off in this thrilling heist. With multiple ways to succeed (and fail) and unexpected twists, Fortune and Folly brings an experience to Arkham Horror: The Card Game unlike anything the game has seen before. Test your luck when Fortune and Folly hits store shelves in April!