In 1880 China, the players become railway barons in the far east, as they experience China's railway history. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network and let trains travel on the networks. In the end, the player with the highest wealth combined from cash and shares is the winner of the game.
Shares of successful companies are worth more and owning them will increase your chances to win
The game was designed to represent related historical events as correctly as possible within its own game mechanics
Based on 1829 by Francis Tresham