Search Results for allplay
allplay
22 results
allplay
22 results

River Valley Glassworks - Standard Edition
$51.95 CAD
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop. In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities. Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!
Allplay
SKU: #618149323593

Message From the Stars
$39.95 CAD
Equal parts logic puzzle and deductive analysis. A Message From the Stars challenges you to think like an alien. Step into the shoes of a team of scientists at a top-secret agency, intercepting mysterious messages from beyond our known world.
Allplay
SKU: #618149323586

Switchbacks
$19.95 CAD
The rules are simple, but the decisions are tough. Hikers only score if they are on a path of 4 continuous numbers. Do you join an opponents’ trail to team up, or block their path with one of your own? Do you forgo a sure placement to buddy up your hikers for a perfect space next turn? Will that space even be available next turn? We have fallen in love with these elegant dilemmas and you will too!
Allplay
SKU: #618149323609

Mind Space
$25.95 CAD
Ages: 11+ Players: 1-5 Play Time: 30 Minutes Mind Space is a thoughtful game in which players are trying to achieve serenity by adding emotions to their Brain Board. Each emotion is represented by a polyomino shape. Five of the possible Seventeen emotion cards will be available each round, and five rolled dice will determine which colors can be used to add those shapes to a Brain Board. After 12 rounds, the game is scored, and points can be earned by completing sections of the brain, achieving public goal cards, and meeting the organizational criteria of each color. The one section of each Brain Board with the most unfilled squares will result in a deduction of 1 point for each unfilled square in that section.
Allplay
SKU: #618149323326

Dandelions
$21.95 CAD
Transform into a dandelion, and float through clear blue skies on a pleasant breeze in this dice-rolling, area-majority game with a little direct-competition edge. Your quest is to find the best spots for your seeds to grow across a variety of vibrant, beautiful, and cozy gardens. In Dandelions, players roll a group of dice, then choose one to move to a beautiful garden. Along the way, you can harness the power of the wind with three special actions — float, puff, and gust — to get the most points. The game ends after all the dice are used, and whoever receives the most victory points as combined from two different scoring methods wins.
Allplay
SKU: #618149322893

Through the Desert
$39.95 CAD
Reiner Knizia's enduring classic; the iconic camels and elegant gameplay will captivate newcomers and longtime fans alike. Through The Desert shines in how tight the gameplay can be. At the beginning of the game, the map looks wide open. But, as turns progress, it becomes harder and harder to score points. There's a "knife-fight-in-a-phone-booth" nature to the gameplay that reveals itself towards the end.
Allplay
SKU: #618149323616

Lure
$21.95 CAD
Welcome to the world of competitive fishing! Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish! Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch. Most points wins after the deck of fish cards runs out! Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish!
Allplay
SKU: #618149323746

Sail
$25.95 CAD
Ages: 11+ Players: 2 Play Time: 20 Minutes Take on the role of Pirate crewmates, working together in a desperate effort to sail your ship out of dangerous waters. Rough seas are ahead in this two-player cooperative trick-taking game where treacherous storms and a monstrous Kraken attempt to thwart your every move.
Allplay
SKU: #618149323340

River Valley Glassworks - Deluxe Edition
$92.95 CAD
Welcome to River Valley! The beautiful pieces of glass that can be found along the river here have attracted the most entrepreneurial of woodland creatures to set up shop. In River Valley Glassworks, you play as one of these pioneers, drafting glass from the market of river tiles. To do so, you have to play a piece from your inventory into the river. Each river tile can take only a specific shape, and you must play into a space adjacent to where you want to draft from. After you pick up your glass, the river shifts forward, revealing new pieces and new opportunities. Store the glass you pick up strategically in your shop. Depending on how the glass pieces are placed, your score will change drastically. Fill in rows and columns to gain bonus points, but don't draft too many of one type to avoid negative points!
allplay
SKU: #618149323845

Fairy
$13.95 CAD
Every round, reveal a new card. Simultaneously, all players choose a hand gesture to guess how the card relates to the previous one (? for higher value, ? for lower value, ? for same suit, or ✊ to guess a fairy). Guess the correct value relation and get two points. Guess same suit correctly and get four points. Call one of the three fairies in the deck? That's seven points! Any wrong guess loses you a point. First player to fifteen wins!
Allplay
SKU: #618149323692

Chomp
$25.95 CAD
Ages: 8+ Players: 1-4 Play Time: 20 Minutes The era of the dinosaurs is here! Your goal in Chomp is to form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food sources, but if the carnies are not properly fed, they don't mind chomping an herbie to fill their bellies! Gameplay involves dual rows of goal tiles and dino tiles, and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring, and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones, either on top of a quarter tile, half tile, or even a whole tile, ensuring that any covered dinos are completely hidden. Adjacent dinos of the same species form herds, which will eat together if connected to a single food source — or die together if they are unfed, adjacent to a tar pit, or next to an otherwise unfed carnivore! At the end of the game, each living and fed dino scores 1-3 points depending on its size, and the player with the highest score wins. —description from the publisher
Allplay
SKU: #DL22042EN

River Valley Glassworks - River Glass and Other Sundries Expansion
$17.95 CAD
REQUIRES RIVER VALLEY GLASSWORKS TO PLAY. A good glassworks is always innovating! Add asymmetric player powers and interesting scoring conditions to add extra complexity and replay-ability to River Valley Glassworks. This expansion contains all the stretch goals from the Kickstarter campaign, consisting in 6 modular mini-expansions: •Assistants: Recruit a friendly assistant for a once-per-game power! •Equipment: Gain a steam boat, sort-o-matic, pulverizer, and more to gain unique scoring bonuses. •Lake Diving: Gain a lucky glass shape, making it more effective at drafting. •Orders From Afar: Orders! With this expansion, intentionally put pieces in your overflow to gain bonus VP. •River Treasures: Gain bonus VP for every "Treasured Shape" piece in your shop! •Flooded Market: A color of glass has flooded the market! Try to avoid gathering it.
allplay
SKU: #618149323890

Prey
$13.95 CAD
Players begin by rolling dice to determine their bids. In order to score, win the number of tricks matching your bid. First to two points wins! After a trick has started, players must follow suit if able. You'll play six tricks with the Predator side of the cards. The final six use the Prey side. Figure out which cards you need to use quickly, and which ones you want to save for the second half!
Allplay
SKU: #618149323838

Rainbow
$13.95 CAD
Rainbow is a quick-playing hand management game where players play solo cards, sets, or runs to win points on cards in the center of the table. The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!
Allplay
SKU: #618149323777

Through The Desert: Bazaar Expansion
$22.95 CAD
Four modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all four for experienced players looking for a challenge! Rival Nomads: Based on a deck of Nomad cards, players will embark on a mysterious journey as they reveal specific and intriguing scoring conditions that challenge them to adapt their strategies quickly. Djinns: Visiting oases awakens mischievous djinns, who use their magic to make crossing the desert more difficult. Special Watering Holes: Take a camel piece so you can place an extra piece. In a game where the turns are so tight, this extra pace is crucial! Trading is a way of life in the desert. Buying a commercial good is worthless, but finding someone to trade with while having a pair? That's ten points! Bazaars: Form valuable trade routes from desert bazaars to distant villages.
Allplay
SKU: #PSZ0924

Panda Panda
$13.95 CAD
In Panda Panda, players carefully manage their cards to try to make specific hands. On a turn, players can discard a card, draw from the deck, or draw from an opponent's discard pile. If a player discards an "A" card, everyone has to pass one card to the right. To win, yell "Panda Panda!" when you start a turn with a completed hand. Can you collect the right cards, figure out what your opponents are going for, and time the "A" cards correctly?
Allplay
SKU: #618149323685