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Amigo
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Amigo
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In Stock

Bohnanza: 25th Anniversary Edition
$26.95 CAD
Image, contents, and release date are subject to change.Celebrating Where We've Bean!So you think beans are just another vegetable? Think again! In Bohnanza, you trade beans and sell them at the best possible price. The more you plant, the better your profits. But watch out don't sell your harvest too soon This anniversary collectors’ edition comes in a high quality book style box with gloss varnish, velvet finish card tray and many smart details and extras that will make the heart of Bohnanza fans pound faster.Contents:174 Playing Cards7 Beanfield Mats1 Bean Coin1 Rulebook1 Bohnanza Game Band2 Autograph CardsAges: 10+Players: 2-7Game Length: 45 minutes
Amigo
SKU: #AMI22725
In Stock

Take 5 & Take a Number
$17.95 CAD
Take 5 Take A Number combines 6 nimmt! and X nimmt! in a single box.
In 6 nimmt!, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.
In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends because someone has passed a particular point threshold. When this happens, the player with the fewest points wins!
X nimmt! starts with the same premise as 6 nimmt!, but changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows, with those rows being able to hold three, four or five cards. Whenever someone takes cards from a row, those cards go into the player's hand, then the player must play one card into their personal X row.
All cards in this X row must also be played in ascending order! If you can't do this, then you place all of those X cards aside in order to start a new X row, with the value of those set-aside cards now being doubled.
A round ends after someone plays the final card in their hand, and whoever has the fewest negative points after two rounds wins.
Amigo
SKU: #AMI18415
In Stock

Bohnanza
$20.95 CAD
Ages: 13+
Players: 2-7
Play Time: 45 Minutes
Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.
The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making. One of the most unique features of the game is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them.
The English version from Rio Grande Games comes with the first edition of the first German expansion included in a slightly oversized box. One difference in the contents, however, is that bean #22's Weinbrandbohne (Brandy Bean) was replaced by the Wachsbohne, or Wax Bean. This edition includes rules for up to seven players, like the Erweiterungs-Set, but also adapts the two-player rules of Al Cabohne in order to allow two people to play Bohnanza.
Amigo
SKU: #AMI21757
In Stock

Take 5
$14.95 CAD
Play your cards in a row–but don’t play the sixth card in the row, or you’ll TAKE 5!
Easy to learn, exciting to play, and great for groups up to 10 players!
Amigo
SKU: #AMI23400
In Stock

Take 5: 30th Anniversary Edition
$33.95 CAD
For 30 Years Take 5 fans have been proving that they are anything but bull-headed! Play your number cards into one of the four rows of cards as cleverly as you can. However, when it comes to Take 5, sometimes you just have to grin and take it: Whoever plays the sixth card in a row must take the first five – and the negative points they bring! In this anniversary edition, you’ll find the beloved Base Game as well as four additional Special Fan Cards that make the game even more varied and fun. In addition, there’s also the brand-new cooperative variant “Beat the Buffalo.” Team up against the “buffalo,” use the special cards cleverly and make sure not to saddle each other with negative points, but pass them on to the buffalo. Will you rise to the challenge?
Amigo
SKU: #AMI24724
In Stock

Saboteur: 20th Anniversary
$33.95 CAD
For 20 years the dwarves have been searching the tunnels and caves for precious gold while saboteurs have tried to prevent them from achieving their goal. Place path cards into the tunnel network and explore the mines, hoping to find great golden treasure. Block those you think are working against you, but keep your own intentions secret unless you want to become the target of some sabotage. Stay vigilant and consider whom you want to trust—because in the end, only the gold counts! Besides the Saboteur base game and the Saboteur 2expansion, this anniversary edition also contains the special action cards from the Saboteur World Championships 2016-2023and the mini expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party, as well as two brand-new mini expansions: New Goals and Treasure Chests
Amigo
SKU: #AMI24725
Out of Stock

Don't L.L.A.M.A. - Card Game
$15.95 CAD
In Don't L.L.A.M.A. you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?
Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.
The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.
The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins!
Amigo
SKU: #AMI19420
In Stock

Saboteur: The Dark Cave
$15.95 CAD
Escape the collapsed mine! After your dwarf team found the gold, you suddenly felt an earthquake. Now you have to escape. But beware, because the dark cave is full of dangers! Spider webs, monsters and of course the saboteurs make your life miserable. Whose dwarf team is the first to escape the cave? This game is a standalone sequel to the popular Saboteur.
Amigo
SKU: #AMI22724
Out of Stock

Halli Galli
$16.95 CAD
Designer : Haim Shafir Artist : Oliver Freudenreich, Barbara Spelger Number of players : 2 - 6 Playing time : 10 - 15 Recommended ages : 6+ Language : EN
Halli Galli is a speed action game in which players watch for sets of exactly five fruit. The deck contains 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks. The deck is distributed evenly between the players. All players hold their deck face down and take turns dealing one card face up in front of them. As each player reveals her next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck; if you're wrong, you pay the other players one card each. When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins. Keep in mind that a five-of-a-kind can occur both when cards are revealed and when they're covered. If, for example, cards showing 3, 1 and 4 bananas are on the table and the 3 is then covered by a non-banana card, suddenly five bananas are showing and somebody better be reaching for the bell.
Amigo
SKU: #AMI24150
Out of Stock

Carnival of Monsters
$36.95 CAD
Ages: 12+
Players: 2-5
Play Time: 45 Minutes
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find... and capture.
To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside.
After four seasons of hunting, would-be members present their collections at the organization’s annual banquet, an event known as the "Carnival of Monsters".
Carnival of Monsters is a card-drafting game in which players try to collect sets of Land Cards so they can capture and display strange and exotic Monsters, hire talented Staff to help run their enterprise, and pursue their own Secret Goals. Points are awarded for displaying Monsters, completing Goals, and earning Gold Crowns (Crowns) over four “Seasons” of play.
In the end, the player with the most profitable and spectacular carnival is the winner!
Amigo
SKU: #853533008186
In Stock

Bohnanza: Dahlias
$21.95 CAD
Bohnanza: Dahlias is a special edition of Bohnanza for 3-5 players that features the same gameplay as the original design.
In the game, you plant, then harvest flower cards in order to earn coins. Each player starts with a hand of random flower cards, and each card has a number on it corresponding to the number of that type of flower in the deck. Unlike in most other card games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game.
On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of flower, so if you must plant a type of flower that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.
When you harvest flowers, you receive coins based on the number of cards in that field and the "meter" for that particular type of flower. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.
Amigo
SKU: #853533008797
Out of Stock

Don't L.L.A.M.A. - Dice Game
$16.95 CAD
Product Code: AMI22422
With the right roll of the dice in LAMA Dice, you can rid yourself of number cards — but you'll need to quit at the right time before you possibly bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.
In more detail, the game lasts a number of rounds, and at the start of each round you lay out the seven "black-backed" cards that show a llama and the numbers 1-6 in a "llama row". You're dealt six cards from the deck — which consists of llama cards and cards numbered 1-6 — and you lay those cards in front of you. On a turn, you roll the three dice or quit the round; if you roll the dice, then:
If one or more of the dice match the cards in front of you, you can discard one card for each matching die.
If you roll three llamas, you can discard one point token that you've collected.
If none of the dice match cards in your row, then you must take one of the llama row cards that does match and add it to your display.
If none of the dice match either cards in your row or cards in the llama row, then you must take all remaining cards in the llama row, ending the round.
If you quit the round, you turn your remaining cards face down and skip any subsequent turns. The round ends when the llama row is empty, when someone discards their final card, or when all players have quit. (When all but one player have quit, the final player can keep taking turns as long as they like, but if none of the dice match cards in their row, then they automatically bust and take all cards in the llama row.) You then look at the cards remaining in front of you and collect points: 10 points if you have one or more llama cards, and points equal to the card value, with each number card counting only once. If you discarded all of your cards, you can discard a previously collected point token. (Tokens are worth either 1 or 10 points, and you can always swap ten 1s for a 10 token.)
You play multiple rounds until one player has col
Amigo
SKU: #853533008742
Out of Stock

Dealt!
$9.95 CAD
In Dealt!, first released as Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game.To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.Once each player has played or passed, whoever played the highest combination wins that round and begins the next round. If a player must discard a life token but has none, this player loses the game and everyone else wins.
Amigo
SKU: #853533008315
Out of Stock

Karma Mini Round Tin
$4.95 CAD
Karma Mini Round Tin is available at 401 Games Canada! You can find lots of other Board Games products as well as more great items from Set Enterprises!
Set Enterprises
SKU: #736396094001
Out of Stock

Saboteur - The Duel
$13.95 CAD
Number of Players: 1-2Playing Time: 30 MinutesRecommended Ages: 8+Game type: Card games, route building, bluffing
Do unto others...! Both dwarves have to choose: Will they build their tunnel together or will they try on their own? In either case, you will have to try to sabotage your opponent at the right time. Play a broken pickaxe, a rock slide in the tunnel, or a locked door - the cleverer dwarf will gain the crucial advantage and gain the gold. The player who has collected the most gold nuggets after three rounds wins.
This two player version of the classic card game is sure to please fans of the original, as well as those seeking a quick, humorous two player duel. And if you can’t get your hands on a second dwarf, you can always try your luck at the solo game. Will you be able to build an efficient tunnel and avoid all obstacles?
Contents:
36 path cards
18 action cards
18 goal cards
2 dwarf cards
8 dwarf counters
2 keys
2 dwarves with bases
1 rulebook
Mayfair Games
SKU: #853533008520
In Stock

Snake Oil
$22.95 CAD
Players: 3-10 Play Time: 20-30 Minutes Recommended Ages: 10+ In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win! To set up Snake Oil, each player takes six purple word cards. The customer for the round draws a customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once. Whoever collects the most customer cards wins.
Not specified
SKU: #860001869606
Out of Stock

Stick 'Em
$14.95 CAD
In the trick-taking card game Stick 'Em, first released as Sticheln, players seek to gather points each hand by taking as many cards as possible of all but one color, while trying to avoid cards of one color of their choosing.
In more detail, at the beginning of each hand, each player simultaneously selects and reveals one card from their hand, with the color of this card representing their "pain" color. At the end of the hand, each card of this color that they've collected (including their initial choice from their hand) is worth negative points equal to the card's face value. Each card of another color that this player has collected is worth 1 point.
To play out the hand, the active player leads a card, then each other player in clockwise order plays one card. If all cards are of the same color, then whoever played the highest card collects these cards, then leads the next trick; if all cards are not of the same color, then whoever played the highest card of a color not initially led collects these cards, then leads the next trick. (One exception: A zero card can never win a trick.) In effect, each color played in a particular trick that doesn't match the color of the card led is considered a trump card, and the highest trump wins. In the event of a tie, the earlier played card breaks the tie.
Play as many hands as the number of players in the game, summing each player's points over those hands to determine a winner.
Capstone Games
SKU: #850000576131
Out of Stock

High Society Card Game
$26.95 CAD
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
Not specified
SKU: #9781472827777
Out of Stock

Bohnanza - The Duel
$18.95 CAD
Bohnanza – Das Duell: Give as good as you get!
What was that thing about the gift horse? In this two-player variant of Bohnanza, both bean farmers give each other gifts of beans they can‘t use themselves – to make life harder for their opponent, if possible. Trying to fulfill their secret “bo(h)nus” requirements, they both need to keep a vigilant eye on the other player’s bean fields. Give as good as you get in Bohnanza – Das Duell, there can be only one winner!
How to play Bohnanza – Das Duell:
Both duelists have bean field mats in front of themselves to plant their beans on. Between them, there is a row of eight gift cards. Each player holds five hand cards and three “bo(h)nus cards” with secret objectives. Playing the bean duel, you have the option of planting more than one type of bean in the same field, but when you plant a different bean than the one you’ve planted before, it has to have the next highest number than the one before. When harvesting your beans, it’s the beanometer of the last card you’ve planted that counts.
At the start of each turn, the active player plants two beans from their hand and turns over bean cards as usual. Instead of trading, however, they offer their opponent one bean as a gift by pushing this bean type’s gift card in their direction. The other player can accept the gift or decline it, but if they don’t take it, they have to offer a gift in return. You are allowed to bluff, but it may cost you if your bluff is called! Important: Only the first player to accept a gift actually receives the bean card in question. After this exchange, plant all beans you have received and turned over, then draw new cards.
“Bo(h)nus” cards can be fulfilled at any time when the required combination of beans printed on the card can be found in any bean field. Fulfilling an objective earns you bean dollars and the brand new bean cents. When the draw pile is used up, the player with the most bean dollars wins the game.
Bohnanza – Das Duell is a variant of the popular bean trading game Bohnanza de
Not specified
SKU: #655132005470
Out of Stock

Seas of Strife
$14.95 CAD
Recommended Age: 14 +
Recommended Players: 3 - 6 Players
Playtime: 30 - 60 Minutes
A clear and beautiful day at sea! That’s what you had planned when you left port this morning. Unfortunately, the ocean is often fickle, and today has turned out to be no exception. Now you must face a variety of hazards before you can reach safety! Can you navigate the troubled waters to return to port with your boat (and your sanity) intact?
This is Texas Showdown by Mark Major re-themed.
Rio Grande Games
SKU: #655132006392
Out of Stock

The Great Dalmuti
$15.95 CAD
A light card game where players gain status by going out first.
The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank.
The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds.
Other
SKU: #653569301974
Out of Stock

Downfall Of Pompeii
$45.95 CAD
The year is AD 79. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try to make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash just ten years later. Who will survive the eruption of Vesuvius unscathed?
The simple rules make it easy to get started with The Downfall of Pompeii, a game in which a lot of tactical know-how is required – along with a little luck – in order to bring your pieces out of the city at the right time.
The game falls into two halves: before and after the eruption of Vesuvius. Before the eruption, players play cards to place their pieces in buildings. After the first eruption, they can also place as many relatives as the number of pieces already in the building they placed their piece in. When Omen cards are drawn, the player can take any opponent's piece and throw it into the erupting volcano. In this manner, players try to get as many pieces onto the board as close to the exits from the city as possible.
After the second eruption, the game changes. Now each player places a lava tile, which kills any pieces on that square and may block exits from the city. Then they move two pieces toward the exits, moving them a number of squares equal to the pieces on the square from which they started. The player who gets the most pieces out of the city wins.
Mayfair Games
SKU: #029877041251
Out of Stock

Once Upon A Time
$26.95 CAD
Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card.
The second edition, published in 1995, features an expanded card set.
The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet.
Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards)
Atlas Games
SKU: #9781589781313
In Stock

Ilia Amitola (OFR) - RWBY/WXE01-18OFROFR - Over-Frame Rare
$3.00 CAD
RWBY Premium Booster
SKU: #WSS-RWBY/WXE01-18OFROFR