The Shadowrun spotlight turns to the Matrix with Kill Code, providing lots of new options for involving the Matrix in Shadowrun games. With a guide to help players understand Matrix structure and how to use it, along with plenty of options on how to exploit the tech that surrounds everything, the book will help any team of shadowrunners better employ this part of the Sixth World in their games. It also contains considerable background, rules, and options for technomancers.
Provides qualities, gear, life modules, and more options for decker and technomancer characters
Introduces and fleshes out new dangers that can be central parts of exciting Shadowrun games.
Offers much-requested rules for technomancers that help them become more varied and discover their individual paths to messing with the Matrix.