Maul, Seeker of Vengeance
Sustained by Rage, Maul is an ultra-aggressive brawler and the first Force user to appear in the game's Mercenary faction. Although he is unable to recover any of the health he loses, Maul presents the game's first guaranteed activation; even if he's received enough damage to be defeated, Maul cannot be defeated until after he's activated in a round.
In a game that demands both players keep a close eye to every last point they can gain, the impact of this ability cannot be understated—whether it's simply because Maul's almost always guaranteed his chance to lash into foes with the red, yellow, and green dice he gains from his lightsaber and Double-Bladed Fury, or because it allows you the chance, in a tight match, to grab the last of your forty points before your opponent can score the seven points Maul would otherwise represent.
Even after he's suffered enough damage to be destroyed, Maul's rage sustains him, and he can try to cut down Obi-Wan to claim the Jedi's victory points before the Rebel player can claim Maul's.
Maul can further Wreak Vengeance with his command cards. There are five in the Villain Pack, and in addition to Wreak Vengeance, you'll find two more cards to boost your Brawlers— Looking for a Fight and Face to Face —as well as Deathblow and Chaotic Force.
As a Force-themed command card that can be used in any Mercenary list—and not just by one loaded with Force Users— Chaotic Force is particularly interesting. As a former Sith Lord, Maul understands that the Force flows through all things and binds them together, and this command card allows him to exploit that fact in any army loaded with Relentless Hunters or cards like Under Duress —the strain you deal will be far more damaging than the strain you take.