“Runners think their thefts are clever. They think they can beat us at ‘our game.’ Such thoughts are foolish. We are not playing games. We are engineering a more efficient humanity. We are running a multi-billion credit industry, and we will defend our assets accordingly.”
Who will write the future? Creation and Control pits a new wave of enigmatic Shapers against the latest and greatest of Haas-Bioroid’s developments in artificial intelligence, efficiency, and security. With its 165 new cards (three copies each of fifty-five individual cards), Creation and Control opens dramatic new strategies and high-stakes battles for the control of valuable files and the futures outlined within them.
- Inspired by the recent success of their bioroid designs, the executives at Haas-Bioroid chart a bold trajectory for the future of their company. Still a primarily defensive corporation, Haas-Bioroid accepts a greater measure of risk in Creation and Control as it pursues tremendous new rewards. New ice, assets, and operations allow Haas-Bioroid players to advance bold new agendas, and three new identities permit greater design options.
- For those Shapers who tinker with programs and hardware out of an almost-religious compulsion, running is about something greater than credits and something less hostile than the destruction of corporate property. Shapers see running as a sort of performance art, and they view themselves as artists. With an assortment of new hardware, programs, resources, and events, the three new Shapers from Creation and Control remind us that, as Pablo Picasso once said, “Every act of creation is first an act of destruction.”
Creation and Control focuses on the struggles between these two factions, but fans of every Android: Netrunner faction will find plenty of great uses for their influence, as well as twenty-seven neutral cards (three copies each of nine individual cards) that can sharpen the focus of any deck.
The addition of identity cards to the Android: Netrunner Core Set was one of the key modifications to the core mechanics of Richard Garfield’s classic Netrunner. With deck size and influence limits, as well as their unique game effects, identities encourage different play styles and different approaches to deck-building which, in turn, promote greater deck diversity. They also help to define and distinguish each faction’s core personalities.
The first cycle of Data Packs, the Genesis Cycle introduced one new identity for each of the game’s seven factions and, thus, shed light on new aspects of the factions’ individual interests, even while remaining true to their core personalities. Now, Creation and Control further explores the corporate structure of Haas-Bioroid and the strange cast of runners drawn toward the Shapers’ art with six new identities, three representing different Haas-Bioroid interests, and three for the expansion’s new runners.
Like Custom Biotics ( Creation and Control , 2) and Rielle “Kit” Peddler (Creation and Control , 28), each of these new identities encourages different deck designs and allows players to try new strategies.
Custom Biotics and the Effects of Influence
Would your business plan benefit from extra influence with outside corporations? Haas-Bioroid’s Custom Biotics division believes that influence is the key to success. More open to the exchange of corporate data than other Haas-Bioroid divisions, Custom Biotics leverages its influence within the industry to gain access to the most powerful and efficient ice, upgrades, assets, and operations developed or implemented by NBN or The Weyland Corporation. However, the division’s work in fields that approach Jinteki’s areas of expertise have led to a tense rivalry, and the two are not currently exchanging data or ideas.
Rielle “Kit” Peddler, the Puzzle-Solver
Each piece of ice is built differently, but most fall into one of three archetypes: sentry, barrier, or code gate. Accordingly, runners learn how each of these strings of code tend to function and develop proper counter measures. Sentries are the most aggressive of ice, and runners typically develop icebreakers that permit them to slip past the sentries or “kill” them. Barriers stand between runners and their goals and must be broken or “jumped.” Finally, code gates work like miniature puzzles. They modify a runner’s approach toward a server, and unless a runner can “solve” the puzzle, the run is wrested away from the runner’s control. But what if you could see the underlying puzzle in any piece of code? Then, like Rielle “Kit” Peddler, you might be able to use fewer tools to successfully navigate corporate servers, thus limiting the amount of time spent building your rig and increasing the amount of time you spend running.
A Bigger Digital Toolbox
While fans of the Haas-Bioroid and Shaper factions are certain to get the greatest boost from the cards in Creation and Control , players from every faction will find plenty of new tools with which to experiment.
In addition to the expansion’s twenty-seven neutral cards, the game’s other factions will be able to build exciting new combinations from such powerful, low-influence cards as Awakening Center ( Creation and Control , 21) and Paricia (Creation and Control , 45).
Discounted Bioroids Deployed for Maximum Impact
With a measure of its influence spent toward acquiring some of Haas-Bioroid’s deadliest bioroids, any corporation can make good use of an Awakening Center as a cost-effective, last-gap protective measure on a key server. Whether it is rezzed to protect a vital central server from repeated runs or installed into a remote server that hosts the corporation’s highest priority agendas, an Awakening Center poses a real threat to any runner arrogant or foolish enough seeking to access the server’s files. Even though the Awakening Center forces the corporation to trash the ice after the runner encounters it, it permits the corporation to rez ice it might not otherwise be able to afford, and it allows the Corp player to rez a piece of ice with full knowledge of the tools and clicks the Runner has available to encounter the ice. Are those elements of surprise and versatility worth two credits and one influence? Yes, easily.
Winning the Economic Edge with Paricia
One of the truest statements anyone can make about Shapers is that they have a program for just about everything. In Creation and Control , we find ample evidence to support that theory, and one of the programs that’s likely to find its way into a multitude of decks is the simple and elegant piece of art known as Paricia. Named after the Incan god that caused a great flood that nearly wiped out the whole world, this zero-cost program consumes only one MU and provides two renewable credits that a runner can use to wipe out assets. Employed judiciously, these credits can quickly slow the corporation’s income and turn the tide of a game’s economics heavily in the runner’s favor.
(Re)Write the Future
At the heart of Android: Netrunner are the high-stakes cyberstruggles between monolithic megacorporations and the subversive criminals known as runners. Their conflicts are tense and often lethal, and as they compete for the control of valuable data, they compete for the right to steer the world according to their design.