{"title":"MCDM Productions - RPGs","description":"\u003cp\u003eMCDM Productions is an American company founded in March 2018 by Matthew Colville. MCDM Productions publishes third-party content for fifth edition Dungeons \u0026amp; Dragons and Draw Steel RPG! \u003c\/p\u003e","products":[{"product_id":"mcdm-flee-mortals-the-mcdm-monster-book-hc","title":"MCDM - Flee, Mortals! The MCDM Monster Book (HC)","description":"\u003cp class=\"h3\"\u003e\u003cstrong\u003eThis epic 5e monster book contains 339 stat blocks plus new rules for action-oriented creatures, minions, companions, retainers, encounter-building, and more!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"h3\"\u003eACTION-ORIENTED MONSTERS\u003c\/p\u003e\n\u003cp\u003eIf a monster is big enough and bad enough to challenge an entire party on their own, or if it just makes sense for the Queen of the Goblins to be better than a normal Goblin Boss, we make a named, unique, Action-Oriented version of that monster.\u003c\/p\u003e\n\u003cp\u003eThis is something we originally developed for the Chain of Acheron. The Black Iron Pact was the first test of this design. It was a success, and we’ve learned a LOT since! Action-Oriented monsters get special Villain Actions that allow them to act when it’s not their turn, and they rely on spells much less.\u003c\/p\u003e\n\u003cp class=\"h3\"\u003eOLD MONSTERS UN-BORING'D\u003c\/p\u003e\n\u003cp\u003eWe love all the classic monsters! Goblins, kobolds, orcs, giants, dragons... We just wish they were more fun to use. Here’s how we’re going to do it:\u003c\/p\u003e\n\u003cp class=\"h4\"\u003eMore Options\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThere’s only one goblin in the core rules. So if you decide your 1st-level party is going to explore a tomb with some goblins in (hem hem) you don’t have a lot of options except ctrl-c, ctrl-v.\u003c\/li\u003e\n\u003cli\u003eThis book has a LOT of options for all the classic monsters we all rely on. Goblin Assassins! Goblin Snipers! Goblin Spinecleavers! Goblin Cursespitters! I mean they’re still just goblins, they’re not like superheroes, but presenting you, the GM, with many options when it comes to a given enemy makes building encounters with them more fun because you can make each encounter unique. You could have twelve different Hobgoblin encounters and never use exactly the same combination of Hobgoblin types.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eNot Just Bags of Hit Points\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA lot (not all! But a lot) of the monsters in the core rules amount to just a bag of hit points, but in my experience that’s not much fun. It’s fun (for both the players and the GM) if the monsters can DO cool stuff!\u003c\/li\u003e\n\u003cli\u003eSo our monsters all have special abilities that make them fun to run, fun to fight, and also go a long way towards reinforcing the fantasy of the monster. Monsters shouldn’t just look cool, they should do cool stuff and that stuff should remind you of WHY this monster is the way it is.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eNot A Big List Of Spells\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe core rules rely on giving monsters spells to make them interesting, but it mostly makes them more complex. Our monsters sometimes use spells, but it’s a lot easier on the GM to give them cool abilities they can use in combat.\u003c\/li\u003e\n\u003cli\u003eThe kinds of abilities that make the GM cackle when you read them. “I can’t wait to use this!” is better than “I don’t remember how that spell works, lemme go look it up.”\u003c\/li\u003e\n\u003cli\u003eThis way the monster’s abilities are printed right there in the book and you don’t have to try and remember what the radius is for this spell, or have to go look it up in another book.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eNEW MONSTERS FOR CLASSIC ENVIRONMENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOh, and we got new monsters in here! Tyrants for you to Vanquish!!\u003c\/li\u003e\n\u003cli\u003eBut making random new monsters just to make new monsters does not (in my experience, having written an entire monster book for 3E) make better monsters. You end up with a lot of “looks cool, no idea when I’d ever use that.”\u003c\/li\u003e\n\u003cli\u003eNew monsters should have a reason for existing, so this book starts by imagining all the different places encounters tend to happen. You know, a swamp, the city, a graveyard, the sewers. We got eight different environments in here!\u003c\/li\u003e\n\u003cli\u003eThen we create 3 or 4 new monsters for that environment! So if you’ve got an adventure in a Enchanted Forest, we got some new Enchanted Forest monsters for you—just grab ‘em and go!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h3\"\u003eNEW RULES\u003c\/p\u003e\n\u003cp\u003eLook, we don't want to reinvent the wheel here. Any 5E GM should be able to use any monsters in here with a minimum of fuss. But there are a couple of new ideas in here, and some cleaning up of the standard language to make things more straightforward.\u003c\/p\u003e\n\u003cp class=\"h4\"\u003eMinions!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMinions are a great way to let your characters feel heroic by fighting a sea of bad guys (a horde of zombies! A whole tribe of goblins!) without slowing the game down to a crawl. Because while a minion is almost as nasty as a regular monster, they die real fast.\u003c\/li\u003e\n\u003cli\u003eThis harkens all the way back to the 1970’s when fighters got one free attack, per level, per round against any enemies of 1HD or less. Even back then, the idea of letting PCs cut a swath through a sea of enemies was developing.\u003c\/li\u003e\n\u003cli\u003eOur minion rules have been designed from the ground up to work with fifth edition, and have already gone through months of testing. They allow you, the GM, to throw a bunch of monsters against your players and challenge them without overwhelming them or grinding the game to a halt.\u003c\/li\u003e\n\u003cli\u003eThey let you design more interesting, epic, cinematic encounters and they help your players feel like heroes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eCompanions!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers love pets! So we created new rules for players to have a cool companion.\u003c\/li\u003e\n\u003cli\u003eWe give monsters that makes sense as a “pet” a unique Companion stat block!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eRetainers!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRetainers were introduced in our first book Strongholds \u0026amp; Followers. They’re a great way to reward a player for some good roleplaying. “The goblin agrees to help you… for now.” Here’s your little goblin buddy!\u003c\/li\u003e\n\u003cli\u003eRetainers are like NPCs, but instead of managing an entire second character and second character sheet, retainers are much simpler. They have a handful of abilities they can use, simplified defenses and hit points, all designed to make them easy and fun to run.\u003c\/li\u003e\n\u003cli\u003eAny monster intelligent enough to speak, and inclined to negotiate, is a candidate for a retainer and this book has LOTS of them!\u003c\/li\u003e\n\u003cli\u003eThese rules have been revised during the development of the book.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MCDM Productions","offers":[{"title":"Default Title","offer_id":46468887085243,"sku":"mcdm-fm-hardcover-std","price":89.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1704\/1809\/files\/454616.jpg?v=1740078797"},{"product_id":"mcdm-where-evil-lives-the-mcdm-book-of-boss-battles-hc","title":"MCDM - Where Evil Lives: The MCDM Book of Boss Battles (HC)","description":"\u003cp\u003eThe best dungeons have fun boss battles, exciting hazards, and, of course, awesome treasure. \u003cstrong\u003e\u003cem\u003eWhere Evil Lives: The MCDM Book of Boss Battles\u003c\/em\u003e\u003c\/strong\u003e has all that plus everything you need to run a lair out of the book in a moment’s notice. Use a dungeon when you have nothing else planned, or build an entire campaign that leads up to a climactic encounter in a lair!\u003c\/p\u003e\n\u003cdiv\u003eWe’ve got 22 dungeons in here! There is at least one dungeon for each level of play from 2nd to 20th. Each lair contains…\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003ea unique, action-oriented boss with memorable, dynamic villain actions.\u003c\/li\u003e\n\u003cli\u003eevery monster stat block you need to run the lair. That’s 151 unique stat blocks!\u003c\/li\u003e\n\u003cli\u003ea treasure hoard tailored to the dungeon’s denizens that includes an original magic item plus other unique rewards.\u003c\/li\u003e\n\u003cli\u003ea full-color map with links to a GM version that has all the information you need to run the dungeon and a player version that keeps those secret doors and traps hidden.\u003c\/li\u003e\n\u003cli\u003edetailed descriptions of traps, hazards, and NPCs.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003eEach stat block in \u003cem\u003e\u003cstrong\u003eWhere Evil Lives\u003c\/strong\u003e \u003c\/em\u003eis from our rigorously playtested and developed bestiary, Flee, Mortals! That means each foe is more than just a bag of hit points or a list of spells. Each foe has at least a couple of action options in their stat block that keep players on their toes and combat fresh and engaging. You’ll also find the rules for four new types of creatures:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAction-Oriented Creatures: Boss monsters just got a lot more fun to fight. Each lair boss has fun and impactful villain actions that turn an encounter into a showstopper. Every action-oriented creature also has a way to succeed on saving throws that costs them something: hit points, speed, the use of a special action, or something more. It’s like a better form of Legendary Resistance. We got exciting villain battles all tied up in one stat block. Combine them with our lairs, and you’ve got a fight to remember.\u003c\/li\u003e\n\u003cli\u003eMinions: Minions are a great way to let your characters feel heroic by fighting a sea of baddies without slowing the game down to a crawl. Because while a minion is almost as nasty as a regular monster, they die real fast. 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Even the time \u003c\/span\u003e\u003cem\u003ebetween\u003c\/em\u003e\u003cspan\u003e adventures is fun!\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli role=\"presentation\" dir=\"ltr\"\u003e\u003cspan\u003eRules for negotiating with NPCs! Rules for cinematic montage tests!\u003c\/span\u003e\u003c\/li\u003e\n\u003cli role=\"presentation\" dir=\"ltr\"\u003e\n\u003cspan\u003eDozens of gods and saints! 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All of which are fun to run, and fun to fight.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThis book contains \u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003ehundreds\u003c\/strong\u003e \u003c\/span\u003e\u003cspan\u003eof statblocks across dozens of different monsters, giving you tons of fun options. Now you can run a goblin adventure, using ONLY goblins, and no two encounters need be the same!\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEach stat block is completely self-contained, no need to go reference some other book to figure out how a spell works. And like everything in \u003c\/span\u003e\u003cem\u003eDraw Steel\u003c\/em\u003e\u003cspan\u003e, these monsters went through many rounds of rigorous testing.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eYes, your players have fun earning Ferocity for their Fury or Essence for the Elemental, but we have not forgotten about YOU dear director, the most important player. You have your own epic resource: MALICE.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEvery monster has cool abilities you unlock with malice, and you earn more malice the longer the battle goes. Malice means you are still challenging your heroes even when there’s only \u003c\/span\u003e\u003cstrong\u003eone goblin left!\u003c\/strong\u003e\u003cspan\u003e That goblin is going to bust out some crazy shit! \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eBut your encounter, we see it lacks dynamism, energy, pizzaz. The terrain just…sits there. But why should it?! With the \u003cem\u003eDraw Steel Monsters\u003c\/em\u003e book, you can liven up even the dreariest encounter with \u003c\/span\u003e\u003cstrong\u003eDynamic Terrain Objects\u003c\/strong\u003e\u003cspan\u003e like The Black Obelisk and the Throne of A’an! \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eEven a beehive, or a bear trap can \u003c\/span\u003e\u003cstrong\u003ereally\u003c\/strong\u003e\u003cspan\u003e change how your encounters play. Keep your players on their toes! The battles are dynamic, shouldn’t the terrain be dynamic too?\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003ch3 dir=\"ltr\"\u003e\u003cspan\u003eDraw Steel \u003c\/span\u003e\u003c\/h3\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eA new game for a new age! \u003c\/span\u003e\u003cem\u003eDraw Steel\u003c\/em\u003e\u003cspan\u003e is the breathtaking new, action-oriented, fantasy RPG from MCDM that’s both fun to play \u003c\/span\u003e\u003cstrong\u003eand\u003c\/strong\u003e\u003cspan\u003e\u003cstrong\u003e \u003c\/strong\u003efun to run! \u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cb\u003e\u003c\/b\u003e\u003cspan\u003eDesigned for five players, meant to be played using maps with a grid, \u003c\/span\u003e\u003cem\u003eDraw Steel\u003c\/em\u003e\u003cspan\u003e is the result of thousands of hours of testing and polish. \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003eDraw Steel\u003c\/em\u003e\u003cspan\u003e, your character grows more powerful over the course of the battle, not less! Characters build heroic resources over the course of the battle so battles get more interesting round by round! \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eBut \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eDraw Steel\u003c\/em\u003e \u003c\/span\u003e\u003cspan\u003eis not \u003c\/span\u003e\u003cspan\u003eonly\u003c\/span\u003e\u003cspan\u003e a game about epic battles against hideous monsters. The game also features robust, detailed rules for…\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eMontages! Cinematic sequences where the heroes work together, using their skills in imaginative ways to defeat a series of non-combat challenges. Navigate a deadly swamp! Escape a collapsing ruin! The montage rules make it easy for directors to design new montages and challenge their players in creative new ways outside of combat.\u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eNegotiations! Convincing an NPC to help you (or stop helping your enemy) can radically change any adventure. \u003c\/span\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\"\u003e\u003cspan\u003eThe rules for character creation in \u003c\/span\u003e\u003cem\u003eDraw Steel\u003c\/em\u003e\u003cspan\u003e produce three dimensional characters and with the negotiation rules, you can quickly make any NPC a fully realized character with their own motivations.\u003c\/span\u003e\u003c\/p\u003e","brand":"MCDM Productions","offers":[{"title":"Default Title","offer_id":47131788738747,"sku":"9781737512486","price":93.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1704\/1809\/files\/DrawSteel_Monsters_720x_507014c6-84e0-4ea9-b82e-34960a777b71.webp?v=1761836481"},{"product_id":"mcdm-flee-mortals-the-mcdm-monster-book-deluxe-cover-hc","title":"MCDM - Flee, Mortals! The MCDM Monster Book Deluxe Cover (HC)","description":"\u003cp class=\"h3\"\u003e\u003cstrong\u003eThis epic 5e monster book contains 339 stat blocks plus new rules for action-oriented creatures, minions, companions, retainers, encounter-building, and more!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"h3\"\u003e\u003cem\u003e\u003cstrong\u003eThis is a Deluxe Edition cover version of the book with a dust jacket. \u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp class=\"h3\"\u003eACTION-ORIENTED MONSTERS\u003c\/p\u003e\n\u003cp\u003eIf a monster is big enough and bad enough to challenge an entire party on their own, or if it just makes sense for the Queen of the Goblins to be better than a normal Goblin Boss, we make a named, unique, Action-Oriented version of that monster.\u003c\/p\u003e\n\u003cp\u003eThis is something we originally developed for the Chain of Acheron. The Black Iron Pact was the first test of this design. It was a success, and we’ve learned a LOT since! Action-Oriented monsters get special Villain Actions that allow them to act when it’s not their turn, and they rely on spells much less.\u003c\/p\u003e\n\u003cp class=\"h3\"\u003eOLD MONSTERS UN-BORING'D\u003c\/p\u003e\n\u003cp\u003eWe love all the classic monsters! Goblins, kobolds, orcs, giants, dragons... We just wish they were more fun to use. Here’s how we’re going to do it:\u003c\/p\u003e\n\u003cp class=\"h4\"\u003eMore Options\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThere’s only one goblin in the core rules. So if you decide your 1st-level party is going to explore a tomb with some goblins in (hem hem) you don’t have a lot of options except ctrl-c, ctrl-v.\u003c\/li\u003e\n\u003cli\u003eThis book has a LOT of options for all the classic monsters we all rely on. Goblin Assassins! Goblin Snipers! Goblin Spinecleavers! Goblin Cursespitters! I mean they’re still just goblins, they’re not like superheroes, but presenting you, the GM, with many options when it comes to a given enemy makes building encounters with them more fun because you can make each encounter unique. You could have twelve different Hobgoblin encounters and never use exactly the same combination of Hobgoblin types.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eNot Just Bags of Hit Points\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA lot (not all! But a lot) of the monsters in the core rules amount to just a bag of hit points, but in my experience that’s not much fun. It’s fun (for both the players and the GM) if the monsters can DO cool stuff!\u003c\/li\u003e\n\u003cli\u003eSo our monsters all have special abilities that make them fun to run, fun to fight, and also go a long way towards reinforcing the fantasy of the monster. Monsters shouldn’t just look cool, they should do cool stuff and that stuff should remind you of WHY this monster is the way it is.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eNot A Big List Of Spells\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe core rules rely on giving monsters spells to make them interesting, but it mostly makes them more complex. Our monsters sometimes use spells, but it’s a lot easier on the GM to give them cool abilities they can use in combat.\u003c\/li\u003e\n\u003cli\u003eThe kinds of abilities that make the GM cackle when you read them. “I can’t wait to use this!” is better than “I don’t remember how that spell works, lemme go look it up.”\u003c\/li\u003e\n\u003cli\u003eThis way the monster’s abilities are printed right there in the book and you don’t have to try and remember what the radius is for this spell, or have to go look it up in another book.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eNEW MONSTERS FOR CLASSIC ENVIRONMENTS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOh, and we got new monsters in here! Tyrants for you to Vanquish!!\u003c\/li\u003e\n\u003cli\u003eBut making random new monsters just to make new monsters does not (in my experience, having written an entire monster book for 3E) make better monsters. You end up with a lot of “looks cool, no idea when I’d ever use that.”\u003c\/li\u003e\n\u003cli\u003eNew monsters should have a reason for existing, so this book starts by imagining all the different places encounters tend to happen. You know, a swamp, the city, a graveyard, the sewers. We got eight different environments in here!\u003c\/li\u003e\n\u003cli\u003eThen we create 3 or 4 new monsters for that environment! So if you’ve got an adventure in a Enchanted Forest, we got some new Enchanted Forest monsters for you—just grab ‘em and go!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h3\"\u003eNEW RULES\u003c\/p\u003e\n\u003cp\u003eLook, we don't want to reinvent the wheel here. Any 5E GM should be able to use any monsters in here with a minimum of fuss. But there are a couple of new ideas in here, and some cleaning up of the standard language to make things more straightforward.\u003c\/p\u003e\n\u003cp class=\"h4\"\u003eMinions!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMinions are a great way to let your characters feel heroic by fighting a sea of bad guys (a horde of zombies! A whole tribe of goblins!) without slowing the game down to a crawl. Because while a minion is almost as nasty as a regular monster, they die real fast.\u003c\/li\u003e\n\u003cli\u003eThis harkens all the way back to the 1970’s when fighters got one free attack, per level, per round against any enemies of 1HD or less. Even back then, the idea of letting PCs cut a swath through a sea of enemies was developing.\u003c\/li\u003e\n\u003cli\u003eOur minion rules have been designed from the ground up to work with fifth edition, and have already gone through months of testing. They allow you, the GM, to throw a bunch of monsters against your players and challenge them without overwhelming them or grinding the game to a halt.\u003c\/li\u003e\n\u003cli\u003eThey let you design more interesting, epic, cinematic encounters and they help your players feel like heroes.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eCompanions!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePlayers love pets! So we created new rules for players to have a cool companion.\u003c\/li\u003e\n\u003cli\u003eWe give monsters that makes sense as a “pet” a unique Companion stat block!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"h4\"\u003eRetainers!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRetainers were introduced in our first book Strongholds \u0026amp; Followers. They’re a great way to reward a player for some good roleplaying. “The goblin agrees to help you… for now.” Here’s your little goblin buddy!\u003c\/li\u003e\n\u003cli\u003eRetainers are like NPCs, but instead of managing an entire second character and second character sheet, retainers are much simpler. They have a handful of abilities they can use, simplified defenses and hit points, all designed to make them easy and fun to run.\u003c\/li\u003e\n\u003cli\u003eAny monster intelligent enough to speak, and inclined to negotiate, is a candidate for a retainer and this book has LOTS of them!\u003c\/li\u003e\n\u003cli\u003eThese rules have been revised during the development of the book.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MCDM Productions","offers":[{"title":"Default Title","offer_id":47193424429243,"sku":"mcdm-fm-hardcover-dlx","price":90.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1704\/1809\/files\/FleeMortalsDeluxeCover_540x_0f4c7ef7-6103-4e74-ae3b-319a704586a7.webp?v=1763489766"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1704\/1809\/collections\/mcdm_sqr.jpg?v=1777564812","url":"https:\/\/store.401games.ca\/collections\/mcdm-productions-rpgs.oembed","provider":"401 Games","version":"1.0","type":"link"}