Artemis Project is a medium-weight dice-as-worker-placement game for one to five players that reminds me of the classic Alien Frontiers with hints of Troyes and Anachrony. Over six rounds you’ll be rolling and placing dice to take actions like mine resources, hire crew, as well as bid on structures (consuming the resources) and go on expeditions (using crew to buff your contribution).
Participating in a successful expedition gets you rewards in resources, points, or crew. Building a structure at the gantry also can get you an immediate reward, or it might give you some kind of permanent special power. But you only get the goodies (including endgame VP) if you have the proper crew on board.
The “exposure” mechanism used on the resource tracks whereby you can jump the queue ahead of players who’ve already placed there, but you won’t get as many resources--but you’ll get them earlier, which means they may not get any by the time things come around to them. So yes, plenty of dick moves possible. But luckily the “relief track” is a cute little catchup mechanism that compensates you for a failed expedition, exposed resource die, or a losing structure bid.
It’s a tight game with plenty of interesting decisions packed into about an hour’s time. Plus there’s a decent solo mode. Click here to order your copy of The Artemis Project.